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"If you can set the rules, you can win the game." --John McCormack
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Game Design Wiki
This site has been established to foster the collaborative development of the principles of GameDesign, and in particular, a PatternLanguage of GameDesign.
Initially, we will gather together all the GoodIdeas that have appeared in different sources, scattered throughout the web and other print sources. Then, we will begin transforming these ideas in Patterns that will link a problem to a solution, enabling us all to build better games.
Major Sections
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See the CategoryGoodIdea page for some good ideas on GameDesign.
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See the CategoryPattern page for the initial drafts of a handful of patterns.
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And what would patterns be without antipatterns? CategoryAntiPattern
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See CategoryProduction a complete list of information on PrototypeProduction.
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The new ChessVariant page aims to be a reference for chess variant information, especially variant pieces.
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GameDesignContests are a chance for you to shine as a designer.
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You might be a GameCrank if...
What is a Wiki?
A wiki is a web site built collaboratively by a community of users. Anyone can edit a wiki. This means you! Read all about it here: WikiWikiWeb.
Elsewhere on the Internet
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Some KeyResources about GameDesign
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Here are some ?LinksToOtherSites about GameDesign
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Here is a list of UsenetGroups about GameDesign and Implementation
Wiki founded by Justin Love and graciously hosted by the
Center for Ludic Synergy, Ron Hale-Evans, site administrator. OtherContributors.
So, have you seen
that new Monopoly game? (Do we need an ?IdeasToPlace page and/or some sort of ?CommunityForum ?)
