CardShock
= CardShock = Make a deck of 2-4 index cards for every kind of unit in the game, then play subframes . . . example, //KNIGHT//. Here are some CardShock subframes you can use. * **Purist**: This is one of the . . . simplest subframes and is based on one in Karten Schach. Shuffle . . .
3K - last updated 2010-03-14 10:43 UTC by RonHaleEvans
DeciGames
Decigames Decigames are games that are about an order of magnitude shorter and lighter than normal versions . . . * SubGames, as in CodeDuello * playtesting new frames without taking all day Here are some decigames . . .
2K - last updated 2010-03-15 23:27 UTC by RonHaleEvans
Frames
This section lists available frames. Powers may be chosen randomly (there is even a frame for doing so), . . . but frames are best chosen thoughtfully. Just as with frames, . . . when players choose frames during the setup of a game, they should agree . . . * SoloToMulti * SpecialMove * StoryTime * SuperFrames * TacticalBoards * TwoOutOfThree * WordUp . . .
1K - last updated 2018-05-20 19:49 UTC by RonHaleEvans
FungiBills
= FungiBills = GameFrame has its own form of play money, called FungiBills (from the word //fungible//, . . . interchangeable”), which are used in several [[Frames]] and [[Powers]]. Among other things, these . . .
1K - last updated 2010-03-15 23:41 UTC by RonHaleEvans
GameFrameHistory
History GameFrame has three main influences: Cosmic Encounter, Knightmare Chess, and João Pedro Neto's . . . card game, and it may yet become one. Frames are somewhat like João's mutators, except they . . .
2K - last updated 2010-03-13 23:06 UTC by RonHaleEvans
GnosticChess
= Gnostic Chess 0.2 = PaulSnyder and RonHaleEvans == Introduction == We combine several [[Frames]] to . . . point, we add the EbbAndFlow and TacticalBoard Frames. * When one piece attempts to take an opposing . . .
4K - last updated 2010-03-15 22:19 UTC by RonHaleEvans
HomePage
= GameFrame Wiki = GameFrame is a free, open source MetaGame system that you can extend yourself. It's . . . GameFrame’s building blocks include [[Games]], [[Frames]], and [[Powers]]. Let’s explore these concepts . . . Here are some [[Games]] we play in GameFrame. == Frames == * //[[Frames]]// are sets of rules that vary . . . system or fixing the plumbing. * //MultiFrames// are frames that combine multiple games. (The . . . kind already discussed are called //UniFrames// in this context.) ** MultiFrames include frames . . .
5K - last updated 2010-04-18 18:14 UTC by RonHaleEvans
PossibleFrames
Frame: Each player has static powers that add to n points. Frame: hidden powers versus open powers Frame: . . . example, strategy, dexterity, push-your-luck...) Frames can be like tournaments. Compare tourney rules . . .
1K - last updated 2010-04-18 18:10 UTC by RonHaleEvans
ShockingPowers
= Shocking Powers = This frame is meant for games where players take turns moving pieces. It is a MultiFrame . . . combining the frames CardShock and RandomPowers. # At the beginning . . .
1K - last updated 2010-03-15 23:58 UTC by RonHaleEvans
SuperFrame
#REDIRECT SuperFrames . . .
1K - last updated 2010-04-12 04:11 UTC by RonHaleEvans
SuperFrames
= Superframes = You can mix and match frames as part of a superframe. Here are some mixes we think are . . . to play a normal game. * GameTheory and other [[Frames]]: Choose among “framed” games rather than ordinary . . . player may propose up to three games and the frames with which to modify them. . . .
2K - last updated 2010-03-16 00:07 UTC by RonHaleEvans
TitanicCarcassonne
= Titanic Carcassonne = Triple the value of castles in the game Carcassonne. Then, when two players are . . . the main Carcassonne board. This game uses the frames TacticalBoards and CodeDuello. --RonHaleEvans . . .
1K - last updated 2010-03-15 22:37 UTC by RonHaleEvans
WhatNeedsWork
Here are some lists of ideas, less than 100% baked, where you can make your mark on GameFrame. This is . . . so dig in! * PossiblePowers * PossibleFrames * ExpansionKit * PreservingGameState . . .
1K - last updated 2010-04-18 18:13 UTC by RonHaleEvans
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