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= Candy Land = Candy``Land is a particularly interesting game, from a GameDesign perspective, in that it features ''no'' MeaningfulChoices! A turn consists of picking up a card, and then moving a pawn forward to a square that matches the color. (Alternatively, the card may feature a candy, in which case the pawn is moved directly to the unique matching candy square, regardless of "forward" or "backward.") There are ''zero'' choices in the game.
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