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= GDC 2002 = The (computer) ["Game Developers Conference"], 2002. === Useful articles === * "Content Patterns in Game Design", by ["Bernd Kreimeier"]. Not available in the online archives, only on the proceedings CD. But very similar material is presented in ["The Case For Game Design Patterns"]. === Proceedings === Some of the materials from presentations at GDC2002 are available online: http://www.gdconf.com/archives/2002/index.htm
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