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= Six Pillars of the Glass Bead Game = Here are six characteristics of the fictional GlassBeadGame that any self-respecting GlassBeadGame PlayableVariant ought to emulate: * '''["Analogy"]''' -- Relating ideas by likeness. "A is to B as C is to D." [WikiPedia/Analogy (Wikipedia:Analogy)] * '''["Connection"]''' -- Connecting ideas, one to another. * '''["Contemplation"]''' -- Contemplating ideas and their relationships with other ideas. * '''["Formalism"]''' -- A formal, quasi-mathematical GameLanguage. Rules of the game, constraints on play. * '''["Iconicity"]''' -- Compression of big ideas into glyphs or graphic symbols. * '''["Objectivation"]''' -- How well it can be shown that the symbols of the game are rooted in world culture and not invented on the spur of the moment. Syncretism. == Discussion == I'm not sure what you meant by "analogy," and put my guesses about what is meant by the other four. Please correct. :) -- LionKimbro [[DateTime(2004-06-21T18:19:02Z)]] I've tried to explain Analogy, and have added a new pillar, Objectivation. -- ["Ron Hale-Evans"] [[DateTime(2004-10-13T04:27:27Z)]] I'd connect the idea of "Objectivation" with "Syncretism," which I believe means working to find expression of the same idea in multiple places. -- LionKimbro [[DateTime(2004-11-06T18:42:27Z)]] I like the core phrases you list on the GlassBeadGame page, beginning "in short, the basic ideas are..." I suggest reversing the order of the first two, as **Connection** seems to be the first vital tool of the GBG and WikiAsGBG. I also don't care for the word Objectivation, but feel that a particular nuance of **Syncretism** encapsulates it better. I suggest a non-academic etymology for SymbolicSyncretism, mixing the Greek root //syn-// and the Latin //crescere;// the latter evoking "concrete" in place of Objectivation, and also the fact that cultures "grow" by (typically slow) accretion, ad-//crescere.// I used this version in my own wiki http://remuse.net/gbg # '''["Connection"]''' -- //connect ideas// (link, list, categorize) # '''["Analogy"]''' -- //relate ideas by likeness// # '''["Contemplation"]''' -- //contemplate ideas and their relationships// # '''["Formalism"]''' -- //rules of play// and constraints; a formal, quasi-mathematical game language # '''["Iconicity"]''' -- //compress ideas// in glyphs; symbols; art # '''["Syncretism"]''' -- //depth, permanance// (How well it can be shown that the symbols of the game are rooted in world culture, concrete reality or social accretions; not contrived ad hoc.) * Furthermore, it should //grow along with// and complement the everyday unrepresented world. What are your thoughts, and is it okay to excerpt this version on my wiki and my C2 edits? -- ReMused 2014 Feb 16/17
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