A chess knight moves either 1 square horizontally and 2 squares vertically, or 2 squares horizontally and 1 square vertically. From the knight's position (denoted with a N below), he can move to any of the squares marked with an X (An underscore denotes an square to which the knight cannot move).
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> N | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
Notice that the layout of this board is the same, and four of these quadrants placed in a 2 by 2 arrangement would make a standard chessboard.
Next, you need to learn four simple patterns of moving about in this quadrant, each of which is named after its shape.
The first pattern is called a left-handed diamond:
X | _ | _ | _ |
_ | _ | X | _ |
_ | X | _ | _ |
_ | _ | _ | X |
Note that each of thes Xs are a knight's move apart, and that you can keep moving the knight throughout this pattern, where it traces a shape that looks like a diamond tilted to the left.
The next pattern is called a right-handed diamond:
_ | _ | _ | X |
_ | X | _ | _ |
_ | _ | X | _ |
X | _ | _ | _ |
Just as in all the patterns, each of the Xs are a knight's move apart. Obviously, this shape gets its name from the fact that the knight is tracing a diamond that looks like it is tilting to the right.
Our next pattern is called a left-handed square:
_ | X | _ | _ |
_ | _ | _ | X |
X | _ | _ | _ |
_ | _ | X | _ |
This pattern gets its name from the concept that, no matter how many 90-degree rotations you put this board through, the uppermost point of the square will be in the left side of the individual quadrant.
The final pattern is called, not surprisingly, the right-handed square:
_ | _ | X | _ |
X | _ | _ | _ |
_ | _ | _ | X |
_ | X | _ | _ |
Like its left-handed counterpart, this one gets its name from the concept that no matter how many 90-degree rotations you put this board through, the uppermost point of the square will be in the right side of the quadrant.
The three important things to notice about the patterns are that:
1) None of the patterns uses squares that are used in any of the other three patterns.
2) You can start on any one of the squares in a given pattern, and access the other three points in that pattern.
3) You can move through any of the patterns in either a clockwise or counterclockwise direction.
You already know that this is a right-handed diamond pattern:
_ | _ | _ | X |
_ | X | _ | _ |
_ | _ | X | _ |
X | _ | _ | _ |
So, this would be a complete right-handed diamond system:
_ | _ | _ | 01 | _ | _ | _ | 15 |
_ | 02 | _ | _ | _ | 14 | _ | _ |
_ | _ | 04 | _ | _ | _ | 16 | _ |
03 | _ | _ | _ | 13 | _ | _ | _ |
_ | _ | _ | 05 | _ | _ | _ | 11 |
_ | 06 | _ | _ | _ | 12 | _ | _ |
_ | _ | 08 | _ | _ | _ | 10 | _ |
07 | _ | _ | _ | 09 | _ | _ | _ |
The numbers given above are merely an example of one of the myriad ways to move throughout the right-handed diamond system. Note that some quadrants were done clockwise, and others counterclockwise.
Let's say the starting point chosen by the audience member is here:
_ | _ | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
_ | X | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
_ | _ | _ | _ | _ | _ | _ | _ |
In this case, we would say that the starting point is in a left-handed square pattern in the lower-left quadrant.
Step 2 is to complete whatever system the starting point is in. In our example, we're starting in a left-handed square pattern, so we complete a full left-handed square system:
_ | 15 | _ | _ | _ | 11 | _ | _ |
_ | _ | _ | 16 | _ | _ | _ | 10 |
14 | _ | _ | _ | 12 | _ | _ | _ |
_ | _ | 13 | _ | _ | _ | 09 | _ |
_ | 01 | _ | _ | _ | 05 | _ | _ |
_ | _ | _ | 04 | _ | _ | _ | 08 |
02 | _ | _ | _ | 06 | _ | _ | _ |
_ | _ | 03 | _ | _ | _ | 07 | _ |
Step 3 is to jump to a square belonging to a system of the opposite shape. If you just finished a square system, start working on either one of the diamond systems. If you just finished a diamond system, start working on either one of the square systems.
Continuing with our example, we note we can quite easily jump to a square in the right-handed diamaond system in the upper right quadrant:
_ | 15 | _ | _ | _ | 11 | _ | _ |
_ | _ | _ | 16 | _ | _ | _ | 10 |
14 | _ | _ | _ | 12 | _ | _ | _ |
_ | _ | 13 | _ | 17 | _ | 09 | _ |
_ | 01 | _ | _ | _ | 05 | _ | _ |
_ | _ | _ | 04 | _ | _ | _ | 08 |
02 | _ | _ | _ | 06 | _ | _ | _ |
_ | _ | 03 | _ | _ | _ | 07 | _ |
From here, we would naturally complete the right-handed diamond system:
_ | 15 | _ | 31 | _ | 11 | _ | 19 |
_ | 30 | _ | 16 | _ | 18 | _ | 10 |
14 | _ | 32 | _ | 12 | _ | 20 | _ |
29 | _ | 13 | _ | 17 | _ | 09 | _ |
_ | 01 | _ | 25 | _ | 05 | _ | 21 |
_ | 28 | _ | 04 | _ | 24 | _ | 08 |
02 | _ | 26 | _ | 06 | _ | 22 | _ |
27 | _ | 03 | _ | 23 | _ | 07 | _ |
Step 4 is to go back to jump to a system of the opposite shape once again.
Our example started with a left-handed square, and then we jumped to a right-handed diamond. We now have to jump to a point in a square system, but it must obviously be in the right-handed square system, as the left-handed square system has already been completed:
_ | 15 | _ | 31 | _ | 11 | _ | 19 |
_ | 30 | _ | 16 | 33 | 18 | _ | 10 |
14 | _ | 32 | _ | 12 | _ | 20 | _ |
29 | _ | 13 | _ | 17 | _ | 09 | _ |
_ | 01 | _ | 25 | _ | 05 | _ | 21 |
_ | 28 | _ | 04 | _ | 24 | _ | 08 |
02 | _ | 26 | _ | 06 | _ | 22 | _ |
27 | _ | 03 | _ | 23 | _ | 07 | _ |
From here, we complete the right-handed square system:
_ | 15 | 46 | 31 | _ | 11 | 34 | 19 |
47 | 30 | _ | 16 | 33 | 18 | _ | 10 |
14 | _ | 32 | 45 | 12 | _ | 20 | 35 |
29 | 48 | 13 | _ | 17 | 36 | 09 | _ |
_ | 01 | 44 | 25 | _ | 05 | 38 | 21 |
43 | 28 | _ | 04 | 37 | 24 | _ | 08 |
02 | _ | 26 | 41 | 06 | _ | 22 | 39 |
27 | 42 | 03 | _ | 23 | 40 | 07 | _ |
Step 5, of course, is to complete the only remaining system!
Finishing up our example, we move to a square in the left-handed diamond system:
_ | 15 | 46 | 31 | _ | 11 | 34 | 19 |
47 | 30 | _ | 16 | 33 | 18 | _ | 10 |
14 | _ | 32 | 45 | 12 | _ | 20 | 35 |
29 | 48 | 13 | _ | 17 | 36 | 09 | _ |
_ | 01 | 44 | 25 | _ | 05 | 38 | 21 |
43 | 28 | 49 | 04 | 37 | 24 | _ | 08 |
02 | _ | 26 | 41 | 06 | _ | 22 | 39 |
27 | 42 | 03 | _ | 23 | 40 | 07 | _ |
From here, we simply complete the left-handed diamond system:
62 | 15 | 46 | 31 | 60 | 11 | 34 | 19 |
47 | 30 | 61 | 16 | 33 | 18 | 59 | 10 |
14 | 63 | 32 | 45 | 12 | 57 | 20 | 35 |
29 | 48 | 13 | 64 | 17 | 36 | 09 | 58 |
50 | 01 | 44 | 25 | 56 | 05 | 38 | 21 |
43 | 28 | 49 | 04 | 37 | 24 | 55 | 08 |
02 | 51 | 26 | 41 | 06 | 53 | 22 | 39 |
27 | 42 | 03 | 52 | 23 | 40 | 07 | 54 |
At this point, there are no more steps - the Knight's Tour has been completed.
To summarize the steps:
1) Determine which system the starting point is in. Is it a square or a diamond? Is it right-handed or left-handed?
2) Complete that system.
3) Jump to an empty space in a system that is of the opposite shape of the one you've just completed. Complete that system.
4) Jump to an empty space in a system that is of the opposite shape of the one you've just completed. Complete that system.
5) Jump to an empty space in the only remaining system (of the opposite shape of the one you've just completed, of course). Complete that system.
At that point, you will have solved the Knight's Tour.
<#FF8888> ... | <#FF0000> ... | <#FF8888> ... | <#FF0000> ... | <#FF8888> ... | <#FF0000> ... | <#FF8888> ... | <#FF0000> ... |
<#FF0000> ... | <#FF8888> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#FF0000> ... | <#FF8888> ... |
<#FF8888> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#FF0000> ... |
<#FF0000> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FF8888> ... |
<#FF8888> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#FF0000> ... |
<#FF0000> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FF8888> ... |
<#FF8888> ... | <#FF0000> ... | <#FFFFFF> ... | <#888888> ... | <#FFFFFF> ... | <#888888> ... | <#FF8888> ... | <#FF0000> ... |
<#FF0000> ... | <#FF8888> ... | <#FF0000> ... | <#FF8888> ... | <#FF0000> ... | <#FF8888> ... | <#FF0000> ... | <#FF8888> ... |
In either of the square patterns, two of the four spaces in the pattern will be in the danger zone. In some of the diamond patterns, there will only be one space in the danger zone, while other diamond patterns will actually have three out of the four spaces in the danger zone!
To avoid getting stuck in the danger zone, simply deal with the danger zone squares as early as possible in each pattern, and make sure that you complete each system outside of the danger zone. In other words, as you complete any system, make sure you're as close to the center of the board as possible, so as to maximize your possibility for moves.
Once you've practiced (use level one) these concepts and are comfortable with them, it is time to move on to the next level.
You may have noticed that each time the knight moves, it lands on a space opposite of the color of the space it just left (knights leaving a black square will land on a white square and vice versa). Because there is an even number of squares on the chessboard (64), the starting and ending squares must be of opposite colors. The best way to ask an audience member is to simply tell them to choose a black square and a white square. Once they choose the spaces, ask them which they would like to be the starting square and which they would like to be the ending square.
Getting to a particular ending square is only slightly more difficult than the method previously taught. Despite the appearance of many possibilities, there are really only three possibilities:
Summary: Diamond / square / 2nd diamond / 2nd square - OR - square / diamond / 2nd square / 2nd diamond (Just make sure to choose your systems with respect to the location of the ending space)
Summary: Diamond / square / partial 2nd diamond / 2nd square / remainder of 2nd diamond - OR - square / diamond / partial 2nd square / 2nd diamond / remainder of 2nd square
Summary: Partial 1st diamond / 1st square / 2nd diamond / 2nd square / remainder of 1st diamond - OR - partial 1st square / 1st diamond / 2nd square / 2nd diamond / remainder of 1st square
Practice the advanced Knight's Tour by easing into it with level 2, and eventually by moving on to level 3.