A chess knight moves either 1 square horizontally and 2 squares vertically, or 2 squares horizontally and 1 square vertically. From the knight's position (denoted with a N below), he can move to any of the squares marked with an X (An underscore denotes an square to which the knight cannot move).
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> N | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> X | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ |
<#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ | <#888888> _ | <#FFFFFF> _ |
<#FFFFFF> 01 | <#888888> 02 | <#FFFFFF> 03 | <#888888> 04 | <#FFFFFF> 05 | <#888888> 06 | <#FFFFFF> 07 | <#888888> 08 |
<#888888> 09 | <#FFFFFF> 10 | <#888888> 11 | <#FFFFFF> 12 | <#888888> 13 | <#FFFFFF> 14 | <#888888> 15 | <#FFFFFF> 16 |
<#FFFFFF> 17 | <#888888> 18 | <#FFFFFF> 19 | <#888888> 20 | <#FFFFFF> 21 | <#888888> 22 | <#FFFFFF> 23 | <#888888> 24 |
<#888888> 25 | <#FFFFFF> 26 | <#888888> 27 | <#FFFFFF> 28 | <#888888> 29 | <#FFFFFF> 30 | <#888888> 31 | <#FFFFFF> 32 |
<#FFFFFF> 33 | <#888888> 34 | <#FFFFFF> 35 | <#888888> 36 | <#FFFFFF> 37 | <#888888> 38 | <#FFFFFF> 39 | <#888888> 40 |
<#888888> 41 | <#FFFFFF> 42 | <#888888> 43 | <#FFFFFF> 44 | <#888888> 45 | <#FFFFFF> 46 | <#888888> 47 | <#FFFFFF> 48 |
<#FFFFFF> 49 | <#888888> 50 | <#FFFFFF> 51 | <#888888> 52 | <#FFFFFF> 53 | <#888888> 54 | <#FFFFFF> 55 | <#888888> 56 |
<#888888> 57 | <#FFFFFF> 58 | <#888888> 59 | <#FFFFFF> 60 | <#888888> 61 | <#FFFFFF> 62 | <#888888> 63 | <#FFFFFF> 64 |
When memorizing linear coordinates, you'll simply use either your Major System 100 or Dominic links.
<#FFFFFF> a8 | <#888888> b8 | <#FFFFFF> c8 | <#888888> d8 | <#FFFFFF> e8 | <#888888> f8 | <#FFFFFF> g8 | <#888888> h8 |
<#888888> a7 | <#FFFFFF> b7 | <#888888> c7 | <#FFFFFF> d7 | <#888888> e7 | <#FFFFFF> f7 | <#888888> g7 | <#FFFFFF> h7 |
<#FFFFFF> a6 | <#888888> b6 | <#FFFFFF> c6 | <#888888> d6 | <#FFFFFF> e6 | <#888888> f6 | <#FFFFFF> g6 | <#888888> h6 |
<#888888> a5 | <#FFFFFF> b5 | <#888888> c5 | <#FFFFFF> d5 | <#888888> e5 | <#FFFFFF> f5 | <#888888> g5 | <#FFFFFF> h5 |
<#FFFFFF> a4 | <#888888> b4 | <#FFFFFF> c4 | <#888888> d4 | <#FFFFFF> e4 | <#888888> f4 | <#FFFFFF> g4 | <#888888> h4 |
<#888888> a3 | <#FFFFFF> b3 | <#888888> c3 | <#FFFFFF> d3 | <#888888> e3 | <#FFFFFF> f3 | <#888888> g3 | <#FFFFFF> h3 |
<#FFFFFF> a2 | <#888888> b2 | <#FFFFFF> c2 | <#888888> d2 | <#FFFFFF> e2 | <#888888> f2 | <#FFFFFF> g2 | <#888888> h2 |
<#888888> a1 | <#FFFFFF> b1 | <#888888> c1 | <#FFFFFF> d1 | <#888888> e1 | <#FFFFFF> f1 | <#888888> g1 | <#FFFFFF> h1 |
When memorizing algebraic coordinates, the simplest method is to use the letter as the initial sound, followed by the phonetic equivalent of the number. For example, A1 might translate into ATE, B1 might translate into BAT, and so on.
To prevent confusion, it is a good idea to avoid words that you already have as pegs. If you use the Major System 100, and you already use BAT as your peg for 91, you should use BOAT as your peg for B1 instead.
59 | 30 | 35 | 24 | 57 | 22 | 15 | 18 |
36 | 25 | 58 | 29 | 16 | 19 | 56 | 21 |
31 | 60 | 27 | 34 | 23 | 54 | 17 | 14 |
26 | 37 | 32 | 49 | 28 | 13 | 20 | 55 |
39 | 04 | 61 | 12 | 33 | 48 | 53 | 10 |
62 | 01 | 38 | 07 | 50 | 11 | 44 | 47 |
05 | 40 | 03 | 64 | 45 | 42 | 09 | 52 |
02 | 63 | 06 | 41 | 08 | 51 | 46 | 43 |
In linear coordinates, the list of spaces is as follows: 1, 18, 35, 41, 58, 52, 42, 57, 51, 34, 49, 59, 44, 61, 55, 40, 46, 36, 30, 24, 7, 13, 23, 8, 14, 31, 16, 6, 21, 4, 10, 25, 19, 29, 12, 2, 17, 27, 37, 20, 3, 9, 26, 43, 33, 50, 60, 54, 64, 47, 53, 63, 48, 38, 28, 45, 62, 56, 39, 22, 32, 15, 5, 11, and return to 1
In algebraic coordinates, the list of spaces is as follows: a8, b6, c4, a3, b1, d2, b3, a1, c2, b4, a2, c1, d3, e1, g2, h4, f3, d4, f5, h6, g8, e7, g6, h8, f7, g5, h7, f8, e6, d8, b7, a5, c6, e5, d7, b8, a6, c5, e4, d6, c8, a7, b5, c3, a4, b2, d1, f2, h1, g3, e2, g1, h3, f4, d5, e3, f1, h2, g4, f6, h5, g7, e8, c7, and return to a8
With the linear coordinates, you might link TIE (1) to DOVE (18), then DOVE (18) to MULE (35), and so on, finishing with linking TOT (11) to TIE (1).
With the algebraic coordinates, you might link A VOW (a8) to BEACH (b6), then BEACH (b6) to CAR (c4), and so on, finishing with linking CAKE (c7) to A VOW (a8).
To begin the performance, you may need to explain the nature of the challenge first. Introduce the board, and explain how the knight moves, and that you have to hit each square. You can also offer to look away or be blindfolded during the challenge.
To start the challenge itself, have your spectator choose a starting square.
From this point, simply recall your links, and have the audience member cross out the squares as you call them, until you get to the final square. Don't forget the square on which you started, so you don't overshoot the final square.