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Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities]
- To: piecepack@yahoogroups.com
 
- Subject: Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities]
 
- From: jdroscha@...
 
- Date: Fri, 10 Aug 2001 19:42:51 -0000
 
- In-reply-to: <200108101908.PAA21720@...>
 
- User-agent: eGroups-EW/0.82
 
--- In piecepack@y..., Frank  Branham <moo@s...> wrote:
>
> > Fair enough.  It's an interesting accident that Hanging Gardens
> > resembles Torres.
>
> Which it doesn't, it resembles Torres rather less than Torres
resembles
> Burgenland/Terra Turrium (another Kramer game) or Strata 5, or Step 
by
> Step (Theta), or the half dozen 3D tile laying games in my
collection.
   Frank, your collection (and re-collection) never cease to amaze
me.  I doubt I've seen even a single percent of the games you own.
Truly astounding.
> If anything Hanging Gardens reminds me of Sentinel----an old
> C64/Spectrum computer game.
   Really?  I'll have to see if I can dig that up for the ol'
emulator.
> Although MotoX does remind me a bit of Mississppi Queen. The actual
> mechanics are rather different.
   Hmmm.  It might be interesting to play MotoX with the Mississippi
Queen mechanic of building the track during play.
> I did have a thought for a mechanic suggested by the piecepack:
>
> Crazy-8/Domino-like tile laying. Where each tile must match an
adjacent
> tile by suit or number.
   Heck yeah.  You pursuing that or is it open for others?
   Which reminds me of something else.  I wondered if it might be an
interesting experiment to try to design a piecepack game by
committee, similar to the way FUDGE RPG was designed.  Any ideas on
this?
Game On,
James