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Re: [piecepack] Re: Genesis, Cloning, Possibilities
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities
- From: Doug Orleans <dougo@...>
- Date: Fri, 10 Aug 2001 15:59:04 -0400 (EDT)
- In-reply-to: <9l1ct3+vpbh@...>
- References: <15220.11565.884088.561119@...> <9l1ct3+vpbh@...>
jdroscha@... writes:
> c) 0+1+2+3+4+5 = 15 = top end of resultant range for 3d6
Interesting mathematical property. Do any games use this fact yet?
By the way, if you had one more suit, you could play Quandary / Flinke
Pinke. Maybe the green set could be an expansion, like the black
icehouse pieces...
> I guess it didn't come to mind
> because I think of Hanging Gardens as "creating variety while
> maintaining symmetry within line-of-sight in a 3-dimensional
> environment", rather than the fact that both games involve stacked
> terrace shapes. My understanding of Torres from reviews that I have
> read is that the gameplay is completely different from Hanging
> Gardens. Has anyone played both that might be able to comment
> further?
You're right, Torres is more about creating height and width (and
moving the pawns along the roofs). Perhaps Frank can compare it to
his other 3-d tile laying games.
> > Clearly you need to combine all of the above, plus Cosmic
> > Encounter and all of its expansion sets... :)
>
> Heh heh. Ohmigod.
Have you read Iain M. Banks's _Player of Games_? I imagine the big
alien game/way-of-life to be something like this...
> It seems like the greatest strength of the piecepack might lie in
> the creation of abstract games. I wonder if we will need to get some
> good abstract designers to write rule sets before we see the
> piecepack come into its own? Any 8x8 Design Contest competitors out
> there?
I was thinking the same thing-- perhaps a Piecepack Design Contest?
--dougo@...