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Definitions of Abstract (was Solo: A solitare game for PP -
- To: piecepack@yahoogroups.com
- Subject: Definitions of Abstract (was Solo: A solitare game for PP -
- From: "david_bruce_cousins" <david.cousins@...>
- Date: Mon, 31 Dec 2001 02:41:51 -0000
- In-reply-to: <20011229234812.B25920@...>
- User-agent: eGroups-EW/0.82
--- In piecepack@y..., Ron Hale-Evans <rwhe@l...> wrote:
> On Sun, Dec 30, 2001 at 03:47:18AM -0000, david_bruce_cousins wrote:
> <rules for a new solitaire piecepack game>
>
> Your game looks interesting, David. I intend to try it at the
> earliest possible opportunity, either tonight or tomorrow night.
>
> > Exploring the Galaxy
> This is somewhat true, IMHO. However, your game is not an abstract
> game in the technical sense, because it (1) is for one player, (2)
> contains chance elements, and (3) contains hidden information.
> Mathematically speaking, an abstract game is a game for two players
> with perfect information and no chance elements.
Is that a definition from Game theory?
> You just have to use your imagination!
Firmly agreed!
>
> > The galaxy board is made as follows:
> > []
> > [][]
> > [][][][][]
> > [][] [][]
> > [][][][][]
> > [][]
> > []
> > At the center of the galaxy is a giant black hole.
>
> By the way, this board is virtually identical to the first one we
> tried for Wormholes. We eventually settled on the one we use now
with
> two long, narrow "spiral arms" because we wanted (1) a two-ended
> board, and (2) more action happening in the tight squeeze in the
> middle as players passed each other with their starships.
>
Yes it is interesting what you can do with only 24 tiles! I wanted
something that was symmetrical, and maybe a bit more interesting than
the rectangle. I was very pleased when the 20 tiles fit into a nice
spiral pattern. I think that one of the pleasing aspects of working
with PP is that with clever layout of the tiles lots of new board
designs may fall out.
> > Copyleft David Bruce Cousins 2001. yadda yadda yadda
> > All rights reserved.
>
> OK. You have just made a statement equivalent to "Black is white".
> Insofar as the word "copyleft" has any legal standing, it pretty
much
> means the opposite of "all rights reserved". I recommend you follow
> this link, which explains some of the issues involved:
>
> http://www.gnu.org/licenses/licenses.html#WhatIsCopyleft
>
> When you state, "all rights reserved", this means that no one can
copy
> your rules, including the people who manage the Piecepack.org site.
> That's not what you want, is it?
>
> As far as I know, "yadda yadda yadda" has no legal standing
> whatsoever. :-)
>
> Ron H-E
>
And yadda yadda yadda is about how I feel about the whole mumbo jumbo.
Well, All rights reserved, was a last minute sleepy addition to the
file!
PS: thanks for the complement about my library. If you have any other
suggestions for similar books, I'd love to hear them. I also ran
through Sacksons book and picked out a handful that either could be
played or modified to work with PP. I just thought the glass bead game
was a really terrific fit!
Dave