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Re: [piecepack] Definitions of Abstract
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Definitions of Abstract
- From: Ron Hale-Evans <rwhe@...>
- Date: Mon, 31 Dec 2001 13:52:02 -0800
- In-reply-to: <a0oj9f+k5j5@...>; from david.cousins@... on Mon, Dec 31, 2001 at 02:41:51AM -0000
- References: <20011229234812.B25920@...> <a0oj9f+k5j5@...>
- User-agent: Mutt/1.2.5i
On Mon, Dec 31, 2001 at 02:41:51AM -0000, david_bruce_cousins wrote:
> > This is somewhat true, IMHO. However, your game is not an abstract
> > game in the technical sense, because it (1) is for one player, (2)
> > contains chance elements, and (3) contains hidden information.
> > Mathematically speaking, an abstract game is a game for two players
> > with perfect information and no chance elements.
>
> Is that a definition from Game theory?
Yes, combinatorial game theory. Here's a good article on what
constitutes an abstract game:
http://www.thegamesjournal.com/articles/DefiningtheAbstract.shtml
Mark Thompson distinguishes between abstract games and abstract
strategy games, but I have usually heard the two used interchangeably
by knowledgeable people.
I forgot to mention that another requirement for an abstract strategy
game is that the two players take turns alternately, not
simultaneously (as players do in Diplomacy).
Ron H-E
--
Ron Hale-Evans ... rwhe@... & rwhe@...
Center for Ludic Synergy, Seattle Cosmic Game Night,
Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/
Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/
== You meet the most interesting people when you're a solipsist. ==