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RE: [piecepack] Re: Every single aspect of piecepack?
Hi Dave,
Alien City uses the small suit icon in the corners of the tiles as a
terrain marker.
Regarding the idea of making use of every aspect of the piecepack a
criteria for a future design contest; you might need to find some way of
insuring against gratuitous use of some of the aspects. Then there's also
the point Ron alluded to concerning how many "aspects" there really are. How
about this: First list the "official" aspects (or perhaps call them the
primary aspects), then require that games must utilize at least x of them.
Remember, if you enter a game in the present design competition and win
then you'll be able to define the next competition as you wish :)
Welcome to the group!
-Mike Schoessow
----Original Message-----
From: jdroscha [mailto:jdroscha@...]
Sent: Friday, August 16, 2002 6:49 AM
To: piecepack@yahoogroups.com
Subject: [piecepack] Re: Every single aspect of piecepack?
--- In piecepack@y..., "davelernergames" <davelernergames@y...> wrote:
> I'm new to the piecepack system, and am still going through the
> games list.
Welcome!
> I have a question. Does any current game use EVERY single aspect
> of piecepack, from the tic-marks on the coins to the quartered
> sections on the backs of the tiles?
By "aspect" here, I assume you mean all the markings on all
components. Conspiracy (by Brad Johnson) might fit the bill. As I
recall, it uses both sides of tiles, both sides of coins, the
directional pips on coins, and the dice.
> Also, which piecepack feature is the most used?
Hard to say. In my opinion, nothing has been overused.
> And which is the least?
Directional pips on coins, I would hazard to guess.
If you are interested in other attributes besides markings, then
perhaps the 3-dimensional physical properties of the components are
least used. Soccer (which, oddly enough, was the first game written
for the piecepack) is a flicking game. Worm Derby uses a faboo tail-
to-head movement on a chain of coins (worm). Hanging Gardens uses a
line-of-sight that relies on the physical properties of the pieces.
But those are all I can think of that do so.
Cheers,
James
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