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Re: Is PP really that ZOG friendly?
- To: piecepack@yahoogroups.com
- Subject: Re: Is PP really that ZOG friendly?
- From: "Clark D. Rodeffer" <cdrodeffer@...>
- Date: Wed, 28 May 2003 13:43:09 -0000
- In-reply-to: <3ED21A07.8080207@...>
- User-agent: eGroups-EW/0.82
[Massimo Biasotto wrote about ZOG limitations with respect to most
piecepack games and suggested Thoth as a possible alternative for
head-to-head network play.]
Wow! I just took a brief look at Thoth, and it looks like a really
neat way to play games online. How long do you think it will be
before there are piecepack graphic sets and .game files available? I
haven't looked closely yet, but are there any help or documentation
files I should read first to get started? Are there any plans to
eventually add an AI to Thoth? Or perhaps an interface where roll-
your-own AIs might interact through Thoth? Where does a Thoth newbie
begin?
As for ZOG and piecepack, I'll admit my main interest is in abstract
games, so perhaps ZOG's limitations won't be too much of a problem
for me. My ZOG-fu isn't nearly what it could or should be, but I note
that piece stacking games are, in fact, possible within ZOG. (See for
example, the excellent implementation of Emergo). Some ZOG authors
have also implemented scoring mechanisms using either off-board dummy
pieces (as you suggested) or some system using flags and attributes.
So, at least in theory, several piecepack games (such as Alien City,
Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should
be ZOG-able. But I also agree that ZOG is the wrong tool for many
piecepack games, especially games with a lot of hidden information,
negotiation and/or dexterity elements, and anything involving
continuous surfaces. Even so, I would also love to see a copy of your
Easy Slider implementation. Would you consider posting it in the
files area or even submitting it to the ZOG archive?
Incidentally, I recently submitted a brief review of the piecepack to
<a target="new" href="http://www.abstractgamesmagazine.com">Abstract
Games Magazine</a>. If the editors decide to publish the review, it
will likely appear in the autumn or winter issue. If you're at all
interested in abstract games, this magazine is a must. There are some
sample articles on their web site.
Clark Rodeffer