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Re: [piecepack] Re: Is PP really that ZOG friendly?
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Is PP really that ZOG friendly?
- From: Massimo Biasotto <massimo.biasotto@...>
- Date: Thu, 29 May 2003 10:10:11 +0200
- In-reply-to: <bb2edd+9lmm@...>
- Organization: INFN - Lab. Naz. Legnaro
- References: <bb2edd+9lmm@...>
- User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314
Clark D. Rodeffer wrote:
Wow! I just took a brief look at Thoth, and it looks like a really
neat way to play games online. How long do you think it will be
before there are piecepack graphic sets and .game files available?
I've never tried to make a Thoth module but it doesn't seem too
difficult (certainly easier than Zillions). I don't think I will ever
do it myself, because I'm not interested in head-to-head network play
(mostly beacuse I don't know anyone to play with).
I haven't looked closely yet, but are there any help or documentation
files I should read first to get started?
Thoth comes with a Windows Help file explaining the basic things.
On the page http://geoman36.tripod.com/thothgames/
there is a nice tutorial on how to create Thoth modules.
Are there any plans to
eventually add an AI to Thoth? Or perhaps an interface where roll-
your-own AIs might interact through Thoth?
I had already considered the idea to ask the author about an interface
to external AI engines. It would be great, but I have no idea whether
it would be difficult to implement or not. There is a Thoth yahoo group,
where the author usually replies to any question. We could try to ask.
So, at least in theory, several piecepack games (such as Alien City,
Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should
be ZOG-able.
I will have a look at Emergo, since I'm interested in the stacking
pieces problem. And if I'll have some free time in next months I'll
probably try with some other PP game.
> Even so, I would also love to see a copy of your
Easy Slider implementation. Would you consider posting it in the
files area or even submitting it to the ZOG archive?
As I said, it was only an exercise in ZOG programming. I don't think
it's good enough to make it public.
Incidentally, I recently submitted a brief review of the piecepack to
<a target="new" href="http://www.abstractgamesmagazine.com">Abstract
Games Magazine</a>. If the editors decide to publish the review, it
will likely appear in the autumn or winter issue.
Very good. Piecepack certainly needs a bit more advertising.
I think it needs also a few other things, but I'll probably write
another post about this.
If you're at all
interested in abstract games, this magazine is a must. There are some
sample articles on their web site.
I'll have a look, but I fear the subscription cost from Italy would
be horribly high.
Cheers,
Massimo Biasotto