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Re: [piecepack] Re: Chariots
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Chariots
- From: "Mark A. Biggar" <mark@...>
- Date: Fri, 22 Aug 2003 15:01:18 -0700
- In-reply-to: <bi62ro+h92s@...>
- References: <bi62ro+h92s@...>
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425
Matt Worden wrote:
1-Burst of Speed -- Player makes one extra move (an extra
impulse?)
in the turn
There are three possibilities here:
1) the action allow you to move on an impulse your chariot would
normally stand still (thus it's useless at speed 5).
2) the action allow you to move two squares during an impulse your
chariot would normally move one.
3) the action allows you to move first in an impulse ignoring
chariot
positions.
Maybe make it the drivers choice.
Or ... perhaps the player can either move a space out-of-turn:
1- before a turn is gone through ... player moves his/her piece 1
space, then the normal impulse-by-impulse play of the turn is carried
out, or ...
2- after the last impulse of a turn has been completed, giving them
one more move
Um, aren't those the same as just before this phase is also just after
the last one? ;-) But, yeah that a possible 4) in the list above.
2-Run off an Opponent -- If an opponent is in the adjacent square
toward the outside of the track, the player can move that
opponent
one more square toward the outside (assuming there's room on the
track)
It would be difficult to determine the legality of this action in
the
turns, so maybe it should be limited to in the straightaways.
This is a variant of the pushing action and could be allowed
as an option to that action.
I think the in-turn legality could be simplified. The first tiles in
the turn (connected to the straightaways) would be treated the same
as the straightaways. The mid-turn tiles would be treated at 90-
degrees to the straightaways. But then, at the same time, we're
losing some elegance. :-\
Yeah and possibly difficult to explain. And another question, can you
use this action during an impluse that your not scheduled to move?
All this will need alot of playtesting.
A couple other ideas, came to mind regarding ways to slow down your
opponent, or speed yourself up:
3- Drafting ... if an opponent is in the square "directly ahead of
you" (might have the same problem defining this as with #2) moves
forward, you can follow 1 square in that same direction.
Doesn't fit the theme as chariots don't move fast enough for actual
drafting effects.
4- Blocking ... if an opponent is in the square "directly behind you"
(ditto ;-D), you can push them back 1 square (although I'm kind of
playing on the same elements in a couple different ways)
Humm, theme this and your other pushway as causing the other chariot's
houses to balk or shy away. Needs more though.
(hey, man ... I'm trying!!) ;-D
No problem, thanks for the good ideas.
--
mark@...
mark.a.biggar@...