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Re: Chariots
- To: piecepack@yahoogroups.com
- Subject: Re: Chariots
- From: "Matt Worden" <Brykovian@...>
- Date: Fri, 22 Aug 2003 21:44:24 -0000
- In-reply-to: <3F466955.9070604@...>
- User-agent: eGroups-EW/0.82
> > 1-Burst of Speed -- Player makes one extra move (an extra
impulse?)
> > in the turn
>
> There are three possibilities here:
>
> 1) the action allow you to move on an impulse your chariot would
> normally stand still (thus it's useless at speed 5).
>
> 2) the action allow you to move two squares during an impulse your
> chariot would normally move one.
>
> 3) the action allows you to move first in an impulse ignoring
chariot
> positions.
>
> Maybe make it the drivers choice.
Or ... perhaps the player can either move a space out-of-turn:
1- before a turn is gone through ... player moves his/her piece 1
space, then the normal impulse-by-impulse play of the turn is carried
out, or ...
2- after the last impulse of a turn has been completed, giving them
one more move
>
> > 2-Run off an Opponent -- If an opponent is in the adjacent square
> > toward the outside of the track, the player can move that
opponent
> > one more square toward the outside (assuming there's room on the
> > track)
>
> It would be difficult to determine the legality of this action in
the
> turns, so maybe it should be limited to in the straightaways.
> This is a variant of the pushing action and could be allowed
> as an option to that action.
I think the in-turn legality could be simplified. The first tiles in
the turn (connected to the straightaways) would be treated the same
as the straightaways. The mid-turn tiles would be treated at 90-
degrees to the straightaways. But then, at the same time, we're
losing some elegance. :-\
A couple other ideas, came to mind regarding ways to slow down your
opponent, or speed yourself up:
3- Drafting ... if an opponent is in the square "directly ahead of
you" (might have the same problem defining this as with #2) moves
forward, you can follow 1 square in that same direction.
4- Blocking ... if an opponent is in the square "directly behind you"
(ditto ;-D), you can push them back 1 square (although I'm kind of
playing on the same elements in a couple different ways)
(hey, man ... I'm trying!!) ;-D
-Bryk