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City of Guilds



Hi, everyone

I just uploaded a ruleset in progress to the files (guilds.doc).

This is an economic game for 3-4 players set in a medieval city 
where players' merchants buy and sell raw materials and 
finished goods to clearing houses, businesses and guild 
houses. The game includes a straightforward stock exchange 
model and a simple mechanic where businesses turn raw 
materials into finished goods. 

Additional components required are printouts of the city, the 
market, and printouts of the play mats (all in the rules), as well 
as something to represent money, like pennies. [No kitchen 
matches required for this one!!]

This is still an early version, so some of the numbers may be off 
(like starting gold, the 'speed' of the merchant wagons, payment 
for wagon upgrades, trading bonuses and final bonuses). 

As always, if anyone has any comments I'm all ears.

Phillip