[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
New piecepack game: Tile 13
- To: piecepack@yahoogroups.com
- Subject: New piecepack game: Tile 13
- From: "Ron Hale-Evans" <rwhe@...>
- Date: Fri, 15 Dec 2006 13:58:34 -0800
As promised, I just uploaded a new game to the Piecepack Wiki and
emailed it to submissions@... for the Big Board. You can get
it here:
http://www.ludism.org/ppwiki/TileThirteen
Here's the description, to whet your appetite (or make you lose it).
Feedback is most welcome!
Ron H-E
*****
In Tile 13, players take the role of entrants in a series of public
piecepack game design contests, similar to the GoodPortsmanship
contest or the previous contests held by the piecepack community. Just
as with the piecepack contests, the winner of the contest becomes the
judge of the next one. The object is to gain the most prestige points
by designing high-scoring games and entering them in contests.
Each piecepack tile has a specific meaning in Tile 13 and represents a
particular ludeme, or aspect of a game (for example, a set of
components, a mechanic, or a theme). The designers (players competing
in the current contest) create games by pulling together ludemes that
they hope will closely match the Judge's expectations (the tiles
played by the Judge).
The theme announcement for the seventh real-life public piecepack
contest, GoodPortsmanship, reads, "In the spirit of free and open
source software and culture, every entry must be a translation, or
`port', of an existing game to the piecepack." This game ports the
metagame of the piecepack contests to the piecepack itself. It is a
non-competing entry in GoodPortsmanship because the author is the
judge of that contest.
--
Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/
Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/
Center for Ludic Synergy: http://www.ludism.org/
(revilous life proving aye the death of ronaldses when winpower wine has
bucked the kick on poor won man)