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Re: Solitaire Win Rates



--- In piecepack@yahoogroups.com, "Mike Schoessow" 
<mikeschoessow@c...> wrote:
> 
> In one case it would seem that the games are designed to require 
> deep thought, whereas in the other, they are intended as more light-
> hearted fare. The solitaire versus puzzle question is problematic. 
> An argument can be made that all solitaires are in fact puzzles to 
> be solved.

Could the distinction be a matter of winability?

puzzle - invariably winnable every time; example = peg solitaire

patience - winability pre-determined [though usually unknown to 
player and can change through player action]; examples = Klondike, 
Tula

game - winability not pre-determined; examples = Lord of the Rings, 
One Man: Thrag!

-James