[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [piecepack] Re: Solitaire Win Rates
- To: piecepack@yahoogroups.com
- Subject: Re: [piecepack] Re: Solitaire Win Rates
- From: "M. Hale-Evans" <marty@...>
- Date: Thu, 08 Jan 2004 10:17:10 -0800
- In-reply-to: <btk66p+gck0@...>
- References: <05a001c3d607$a00abfc0$6802a8c0@Mike1>
puzzle - invariably winnable every time; example = peg solitaire
As a matter of fact, peg solitaire is NOT invariably winnable. Winnability
is determined by the initial location of the "open" hole, and there are
actually several positions on the board that will make the setup unwinnable
(one of them is the center hole).
Balancing winnability is actually one of the hardest things about designing
a solitaire, in my experience. It takes a LOT of playtesting to assess it,
for one thing, especially if it has a randomized initial setup, as a lot of
solitaires do. I find that it's a lot harder to figure out what to tweak
and how to tweak it in a solitaire than in a multi-player game, and that
the tweaking is a lot more delicate. Maybe it's because a multi-player
game only has to be a "channel" for interaction and thought between
players, while a solitaire's collection of working mechanics and design
elements kind of has to function as both a method of playing and an
opponent, in a way.
Marty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Marty Hale-Evans marty@... Seattle, WA, USA
"I seem to have injured myself doing the hambone."