This is an AutoGeneratedTextVersion of Colonization
Colonization A game for the piecepack by Ken LeyheVersion 2.2, 05/2002Copyright (C) 2001 by Kenneth Leyhe Sr.2-4 players ObjectiveAs an interstellar explorer your mission is to colonize more planets then the otherspecies before you run out of time. Equipment1 piecepack Setup1. Each player takes a pawn and a set of coins from the same suit. These represent aplayer’s ship and power reserves respectively.2. Remove the four null tiles and place them, face-up, in four separate locations on thetable. These represent the suns in each of the four solar systems.3. Each player places his pawn on one of the four suns.4. The remaining tiles are shuffled and placed facedown to the side. These representplanets.5. On tiles and coins an Ace has a value of 1 and a Null has a value of 0. PlayOn a players turn he may do one of the following five actions: A. Draw and place a planet.B. Colonize a planet.C. Roll die and move ship.D. Play a coin and move ship.E. Restore power reserves. A. Draw and place a planet.1. A planet’s suit determines the solar system it will be played to.2. The value of the planet determines where in the solar system it will be placed.a. If the planet is the first to be added to a solar system it is placed to theright of the sun.b. If the value is higher then the last planet to be played in that system it isadded to the current string of planets.c. If the value is lower then the last planet to be played in that system it isadded to the sun. B. Colonize a planet. 1. The player must be on the plane the wishes to colonize.2. Only planets can be colonized, a sun cannot.3. A player must have coins left in his stash to colonize.4. If the planet is not colonized the player can attempt to colonize it.a. The player determines if any coins will be used for colonization.b. The player rolls the die and adds the value of any coins used.c. With the exception of an Ace planet, if the modified roll is higher then theplanet’s value the player has colonized it.1. The player discards any coins used for the roll.2. The player places a coin on the planet to show the colony.d. An Ace planet can only be colonized by using a Null or Ace coin or rollinga Null or Ace on the die. If the player uses a Null or Ace coin or rolls a Nullor Ace then the player has colonized the planet. The same rules forsuccess still apply.e. If the modified roll is unsuccessful the player discards any coins used and ends his turn.5. If the planet is colonized by another player you must first destroy the existingcolony.a. The player rolls the die.1. If the roll is equal to or higher then the value of the colony it isdestroyed, unless it is a value 0 colony.2. If the value of the colony is 0 only a roll of a Null or Ace can destroy it.3. If the roll is less then the value of the colony the attempt is failed.4. If the colony is destroyed it is removed from play.b. Once a colony has been destroyed, the player may, on his next turnattempt to colonize the planet. C. Roll die and move ship.1. Two ships may never be on the same planet, but they may pass each other.2. Several factors determine what moves a player can make when he rolls thedie.a. If a player rolls a Null he may warp to another systems sun as long as it isunoccupied.b. If a player is on a planet on which he owns a colony and he rolls an Acehe may warp to any planet of the same value that is unoccupied.c. If the player rolls an Ace through five he may move a number of planetsup to his roll with two exceptions.1. He may not leave the system he is in (except where noted above).2. To move onto or through a planet with an opponent’s colony counts astwo moves. D. Play a coin and move ship.1. You may discard your Null coin and move to any unoccupied sun. 2. If you are on a planet you have a colony on and you have a coin that has thesame value you may warp to an unoccupied planet with the same value inanother system. E. Restore power reserves1. You may select one of your discarded coins and return it to your stash.2. If you are on a sun you may select two of your discarded coins and returnthem to your stash. Winning1. The game ends when a player has no more coins left. At this point all other playersare allowed one last move.2. Scores are tallied and the highest scoring player wins. Colonies Score Awarded Each planet colonized. Points equal to the value of the planet. Each colony on an Ace planet. + 5 points Each colony where the value of the colony equals the value of the planet. + 2 points Player has five colonies at the end of the game. + 3 points Player has six colonies at the end of the game. + 5 points Copyright 2002 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front- Cover and/or Back- Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html..