You can read the relevant information for the second of the Piecepack Game Design Competitions below. This information is mostly taken verbatim from three emails to the piecepack mailing list.
Date: 21 April 2002
Theme: Ludic Synergy
Closes: 21 June 2002 (Summer Solstice, two months from today)
Winner TBA: 13 July 2002 (approx. three weeks later)
Prize: Complete set of games from tjgames.com, piecepack pyramids, Mesomorph 2nd ed. piecepack with rules CD-ROM, and Trophy Cloth
Sponsors: Center for Ludic Synergy, Mesomorph Games, and tjgames.com
Judges: Marty and Ron Hale-Evans
The theme for the Summer 2002 competition is Ludic Synergy. The prize will be awarded to the game that best melds the piecepack with another commonly available game system in a fun and interesting way. (A game system is a set of components that function together in multiple games, much like the piecepack.)
One good example of a game that melds two game systems is Jim Doherty's game Baseball, which unites the piecepack and a standard deck of cards. Other examples of game systems that can be melded with a piecepack set include chess pieces and chessboards, polyhedral dice, alphabet decks (such as Alpha Playing Cards), and dominoes. For more information about the concept of ludic synergy, see the homepage of the Center for Ludic Synergy.
The prizes for this contest are:
We will judge the entries according to what we find most interesting and fun, in a wholly subjective way. However, if you want to play to the judges, we usually like games that:
If you are planning to judge the next contest, have an idea ready about the theme of the contest you will be judging well ahead of time. We dithered for days about what our theme was going to be. Also, feel free to crib from this document for your own contest announcement, as we have cribbed from James's original.
Date: 22 June 2002
The deadline for entering the Summer 2002 Ludic Synergy piecepack game design contest has now passed. There were five entrants, who made seven entries, six of which were original to the contest. The theme of the contest was combining a piecepack set with another game system. Three of the entries used double-six dominoes, two used an Icehouse set, one used piecepack pyramids, and one used a Go set.
AlienCity, by Michael Schoessow
Uses an Icehouse set
CityPlanning, by Brad Johnson
Uses a Go set
Dominoids, by Brad Johnson
Uses double-six dominoes
LeyLines, by James Kyle
Uses double-six dominoes
MagicMids, by Ken Leyhe
Uses an Icehouse set
PawnsCrossing, by Michael Schoessow and Stephen Schoessow
Uses double-six dominoes
Telic, by Michael Schoessow
Uses piecepack pyramids
You can find PDFs for all seven of the games at the following URL:
http://www.ludism.org/piecepack/contest200206/
It is intriguing to me that not only have entrants often chosen to incorporate the same game system (for example, three people chose double-six dominoes), but also there is a similarity of theme between some entries. For example, two games have a theme of city planning (Alien City and City Planning), and two games have a theme of a duel among magic-users (druids in the case of Ley Lines, mages in the case of Magic Mids).
Marty and I have not played any of the games yet, and I will not state my opinion of any of the entries yet, except to say that all of them seem well worthy of trying out, and potentially quite fun. I hope people will try playing them even before the winner of the contest is announced on 13 July. (I also hope none of the entrants mind my making their PDF files available at the above URL; the rules did state that the games must be freely-redistributable.)
I know of at least two games that were planned, playtested, and intended to be entered into the contest, but due to schedule conflicts had to be postponed. I hope that these games will eventually be announced as well. (You know who you are, folks.)
Finally, since some of the games use Icehouse pieces, I am CC'ing this message to the Icehouse list.
Date: 20 July 2002
Congratulations to the winner of the Summer 2002 "Ludic Synergy" piecepack game design contest:
AlienCity, by Michael Schoessow!
This was the stand-out winner of the contest. It has super replay value, as in "Let's play this again NOW!". Everyone who has played it so far has not just liked it, but really liked it; Marty is on the way to becoming an Alien City junkie.
This game may not be just the best of the contest, but one of the best piecepack games we've seen. The "German-style" scoring mechanism is highly novel, yet easy to learn, like the rest of the game.
The rules mesh well, and there are no superfluous, "fiddly" rules, in our opinion. In addition, the strategy seems quite deep, and you can learn more of it on replaying the game. Multiple strategies are possible, including both offensive and defensive ones. Even the aesthetics of the game are interesting and fit the theme: the organic, wooden piecepack components representing the undeveloped plots of land contrast well with the crystalline buildings of the alien city (Icehouse pyramids).
Hooray for Alien City and its designer, Michael Schoessow! Michael, please email me your snailmail address, so we can make sure you get your prizes. (We also need to talk about whether you want to run the next contest, and so forth.)
In addition, although this was not initially part of the contest, we'd like to announce two runners-up, which, although we think they need tweaking, are not only playable as they stand, but replayable, with several interesting and creative features. Coincidentally, they both use double-six dominoes as their second game system. In alphabetical order, they are:
LeyLines, by James Kyle
PawnsCrossing, by Michael Schoessow and Stephen Schoessow
Surprising no one, James Kyle's Ley Lines is a worthy entry. The rules are succinct, and not only does everyone who see it exclaim "What a cute board!" (it's a map of the British Isles), but it was the only entry to cause a paranormal event in our house during playtesting. (Okay, a big smiley here. We had lit some candles, and one of the candle holders exploded while we were debating the "lines of cosmic energy". A shard of glass shot out about eight inches and frightened our dog. I want to stress that this did not affect our judgment of the game!)
Pawns Crossing, by Michael Schoessow and his brother Stephen, is also a fun game. The "Amazing Labyrinth"-style mechanic in which you slide rows and columns of the board around makes the game more strategic than it appears at first glance. Other strategic and tactical elements become apparent as the game wears on -- for example, some dominoes are good "Pushers", and others are not. Well worth a spin.
Both of these games can be played with three or four players, and Pawns Crossing can be played with two. Our advice if you want to try some of the games from the contest is: if you have two players, definitely try Alien City. If you have three or four, give Ley Lines or Pawns Crossing a try.
In fact, the other four games in the contest all have something to recommend them, and depending on taste, you may like some of them quite a lot. We will also be happy to give feedback to the designer of any game in the contest, in private email or on the piecepack list, as the designer prefers.
An amusing side-note: every game in the contest could have been disqualified on some technicality. We chose to disqualify none.
You can find PDFs for all seven games in the contest at the following URL:
http://www.ludism.org/piecepack/contest200206/
Alternatively, you can visit the official site for the contest at Piecepack.org, where you will find a list of the games and a link to the contest rules, then visit the Piecepack Games Page, where all the contest games are linked:
https://web.archive.org/web/2016/http://www.piecepack.org/DesignContest/LudicSynergy.html
https://web.archive.org/web/2016/http://www.piecepack.org/PiecepackGames.asp
Finally, we'd like to say that if we were running this contest again, we would do a few things differently, such as having blind judging, and permitting entries in HTML format (e.g. web pages). It would probably be a good idea for us to discuss contest mechanics with whomever runs the next contest.
Thanks! It's been fun, and a real privilege to act as midwives to some very cool games.
RonHaleEvans and Marty Hale-Evans
p.s. As Alien City is an Icehouse game as well as a piecepack game, I am cc'ing this to the Icehouse list.