This is an AutoGeneratedTextVersion of TheMartianAssassinationGame
TMAG: The Martian Assassination Game A game for the piecepack and Icehouse by Ken LeyheVersion 1.2, Revised 05/2002Copyright (C) 2001 by Kenneth Leyhe Sr.3-9 players ObjectiveBe the first victim to reach all of the bases. Equipment1 piecepack3 – 9 Icehouse stashes (1 for each player) Setup1. Set the tiles, facedown, in a 5x5 board with the center being empty, this is the safehouse.2. Place an Ace token on one of the center squares on each edge of the board, theseare the bases.3. Each player chooses a large pyramid to be his piece, and 4 small pyramids asmarkers.4. Select the player who will be the first victim, everyone else is an assassin.5. The victim starts in the safe house, the assassins start on the corner squares. For 6-9 players the assassins start one square out from the corners, with 2 to a corner. PlayThe victim takes a turn after each assassin has a turn.Victim’s turn:1. Roll the die and move the spaces indicated horizontally or vertically, you maychange directions but not backtrack. For 6-9 player games the victim mayalso move diagonally.2. On a roll of 0 (Null) you may re-roll. An Ace counts as a 1.3. Once the victim has left the safe house he may not re-enter it.4. You may not pass over an assassin.5. You must land on the bases by exact count. When you land on a base placeone of your small pyramids next to it just off the board to keep track of basesvisited.Assassin’s turn:1. Your goal is to capture the victim by landing on him.2. Roll the die and move the spaces indicated horizontally or vertically, you maychange directions but not backtrack.3. On a roll of 0 (Null) you cannot move this turn. An Ace counts as a 1.4. You may not pass over the victim but you may pass over another assassin.5. You may not land on bases but you can pass over them. 6. You may not enter the safe house.7. If an assassin lands on the victim by exact count:a. You become the victim and move to the safe house.b. The old victim now becomes an assassin, and all of his small pyramidsare removed.c. Play continues with the new victim taking his first turn. WinningSmall victory can be awarded to any assassin who captures the victim. Truly winningthe game is only possible by the victim who must, during a single run as the victim,touch all four bases. VariationsFor a shorter game don’t remove a players small pyramids when they are captured.This way anytime a player reaches all four bases he wins, no matter how many times he has been captured. 6–9 people may play the game but some changes are required because it becomesvery hard for the victim. If you have an additional piecepack you may change the following for more players.a. Create the game board in a 6x6 board instead of 5x5, again with the centersquare empty.b. Assassins start on one of the two squares directly out of the corners. Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover and/or Back- Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html.