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This is an AutoGeneratedTextVersion of [[ChoosySushi]] {{{ Choosy Sushi A Changing Landscapes game for the piecepackVersion 1.5 01/11/03By Eric H. Witt Players: 2-4Materials: 1 Piecepack, Pencil and PaperTime Limit: 30 minutes Overview:You are a waiter at Choosy Sushi, a very busy, often times chaotic sushi restaurant.Customers will make their orders, and it is your job to pick up the exact order off of the conveyor belt anddeliver the food the fastest. That would be easy, if the conveyor belt would just cooperate with you. Definitions:Aces are Ones.Nulls are Zero.Coins are ‘dishes’Pawns are ‘waiters’ Order Up!Put the tiles face down in 4 piles by suit. Each player draws a tile from each pile. Eachtile represents an order for that particular type of sushi. Players record their orders, anddo not show other players. When this is done, all of the tiles are returned to the table facedown. Set-Up:Remove the Null tiles from the rest of the other tiles.Put each Null tile value side down in front of each player. These tiles will serve as the trays.Take the remaining 20 tiles and put them on the table value side down in a rectangular ring (Conveyor belt)This will create one row of 7, a column of three on each side and, another row of 7. Place the corner tiles at 45 degree angles so the conveyor belt forms a rounded rectangle.C CC CC CC CC CC C XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX C CC CC CC CC CC C (In this diagram, the blank squares represent tiles; the black Xs represent empty spaces and the Cs as coins) Take out all of the coins, and turn them value side down.Put 10 coins value side down on the inner “track” on the two middle sections of theconveyor belt, 1 coin value side down on the inner “track” on the corners of the conveyorbelt. Finally, each player places his pawn on one of the corners of the outer “track”. The45 degree angled corner tiles should prevent a mix-up of inner and out track in gameplay. Game Play:Each player rolls his or her die; highest roll goes first and continues to his left. Turn Phases:During your turn, you may do one of the following;1. Move your pawn.2. Monitor orders.3. Run the Belt.4. Repair the Belt. Move your Pawn Roll your die and move your pawn in either direction along the outer track up to andincluding the number shown. After this is completed, you may pick up an order. Twowaiters may occupy the same space with out effect. Monitor Orders Roll your die and look at both sides of a number of dishes equal to the exact number asshown on the roll, return these dishes to their place on the belt value side down. There isno additional step in this turn, as this choice is the most strategic. Run the Belt Roll your die, and move a chain of dishes (a connected line of two or more coins) up to(and including) the number shown, counting each square on a tile as one space. A chainof dishes moves together and is counted as just one dish when moving.If other dishes are in front of your chain, you cannot move your chain any furtherAfter this is completed you may pick up an order. Repair the Belt Take any corner tile, and swap its position with any other tile (Including another cornertile) taking all dishes and waiters with the swap. (Orient the tile so that waiters are onouter track, dishes on the inner track). Take the new corner tile, and again place it on a 45degree angle, if this is not done, a few dishes will end up on the outside track You aretaking out one section of the belt, and repairing it with another section. (Waiters andorders have to move to insure a safe repair job). After this is done, the player on your leftrolls his die, and moves your pawn up to and including the number shown in the directionaway from the corner your repaired. Pick- up an OrderWhen you are instructed to pick up an order, take the dish next to you and verify it toyour recorded order, if it is a match, place it on your tray. After this is completed, youmay roll the die and move your pawn, however you may not pick up any more orders thisturn. If it is not a match, put the dish back on the belt, from the same location- face up orface down. Delivering The OrderAfter you place the 4th dish on your tray, you are ready to deliver your order. To deliveryour food, during your turn, instead of any other moves roll your die, if it matches thenumber of your suited dish on your tray; you deliver the food and win the game. If youfail to match, your turn ends with no further effect. Variants:1. For a Harder (Longer) Game: Arrange the Conveyor belt in any non-circular fashionas long as all 20 tiles are used and only if 90-degree angle turns are made. When adish makes it to the end of the line, simply move it to the outer track. (The only timea dish may move from inner to outer track, is when it is at the end of the line) andvice-versa. Waiters simply move next to the belt, but not on the tiles. 2. For an Easier (Shorter) Game: Discard null and 5 coins before game starts. Skip the Order-up! Portion of the game and just collect the dishes of your choice suit in order,each player picking a different suit. }}}
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