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### 8 Comments. ### Where is the Sly version? Thanks. -- [http://ron.ludism.org RonHaleEvans] 2018-06-16 21:29 UTC ---- Rules question from Facebook: RonHaleEvans: How long is your game supposed to take, in minutes? Chris Goodwin: 10-30 minutes, barring "four move checkmate" type scenarios. Ron: What is a four move checkmate in this context? Chris: It's a "connect four" type game, so player A moves, player B moves, player A places their next piece right next to their first, player B's next move is not a block, leaving player A's two pieces with openings on either end. At that point player A places their next piece in line, and it's impossible for player B to block. Ron: Oh, the equivalent of an "open four" in Gomoku or Renju. Chris: On the other hand, it's easy enough for a player to get caught up in the piece-trading mechanism, and realize they could have won if they'd played rather than traded. :) Ron: OK, thank you. :) -- [http://ron.ludism.org RonHaleEvans] 2018-08-17 20:53 UTC ---- Continued from [[Comments on Where No One Has Gamed Before Results]]: Similar concepts to Tingle from the world of RPGs. These are some items I came across while investigating whether anyone had done anything like Tingle before. Almost, but not quite! * [[http://www.ragingswan.com/system-neutral-products/ System Neutral editions - Raging Swan Press]] * [[http://gameplaywright.net/2012/02/the-multi-game-campaign/ The Multi-Game Campaign | Gameplaywright]] * Thieves' World """ Thieves’ World was one of my proudest accomplishments. It is was the first pan-game supplement ever published. It includes data for AD&D, Adventures in Fantasy, Chivalry & Sorcery, DragonQuest, D&D, The Fantasy Trip, RuneQuest, Traveller, and Tunnels & Trolls. [[http://www.staffordcodex.com/chaosium-rpgs/ Chaosium RPGs — The Stafford Codex]] """ -- [http://ron.ludism.org RonHaleEvans] 2018-10-19 17:01 UTC ---- I found a game at Boardgamegeek called [https://boardgamegeek.com/boardgame/33838/virus-fight Virus Fight] by Jorge Arroyo (designed in 2007) which is implemented with piecepack, Looney Pyramids, or a deck of cards and some pawns. That one was definitely before me! I don't think I was aware of it when I designed the Tin* games; I'd have to check the original file date, but I think my original design was no earlier than 2008 and probably around 2011-2012. -- ChrisGoodwin 2018-11-10 00:12 UTC ---- Ha! This is clearly a case of what the Oulipo jokingly call "anticipatory plagiarism". Seriously, I still think there's a distinction. You, Chris, //set out// to implement your game in three different game systems. Jorge set out to design an Icehouse game and only afterward discovered that his design could be played with a deck of cards, and later a piecepack. No dis to Jorge -- his [[https://boardgamegeek.com/thread/296451/multi-gamesystem-game designer diary]] is good reading. And I was certainly aware that a given game can often be played with more than one set of equipment -- that's what [[http://www.ludism.org/piecepack/pp7.html the previous contest, Good Portsmanship]] was about, after all. But what I found novel about Tin* was that you designed it for multiple game systems //from the start//, and that you deliberately found the intersection of what all three systems are capable of. Of course, now I'm going to have to go play Virus Fight! -- [http://ron.ludism.org RonHaleEvans] 2018-11-10 00:46 UTC ---- p.s. Any news on the next contest? -- [http://ron.ludism.org RonHaleEvans] 2018-11-10 00:53 UTC ---- Chris and I are planning to co-host the next contest, to be announced in early 2019. -- Dan_Burkey 2018-11-13 00:15 UTC ---- Hooray! Good news. -- [http://ron.ludism.org RonHaleEvans] 2018-11-13 01:12 UTC
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