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### 6 Comments. ### A couple questions/comments/suggestions: # If you roll a Null can you obscure the coins (e.g. place behind your back) so your opponent won't know whether you swapped them or not? # Could you please specify which Creative Commons license "which coin" is released under? A hundred piecepack games including your other piecepack games are licensed under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike 4.0 International] license... # I think the ruleset would look better if you updated your suits in the diagram to either **blue** fleur-de-lis or red **suns** to match the "standard" piecepack suits. # Proofreading suggestions: "equal to number rolled" should be "equal to **the** number rolled" and "The pawn an also move" should be "The pawn **can** also move". # ["JulGonu"], ["Quatri"], and Tic-tac-toe were the only other "quarterpack" (adaptable) games I could find (doing a very, very brief search). -- TrevorLDavis 2021-05-07 03:55 UTC ---- 1. Yes you can conceal the coins as decide to swap or not swap before placing them back. 2. Added to bottom the pdf. I was wondering is there a public domain license. 3. Agree, updated. 4. Thanks, fixed. 5. Thanks. Looking more closely JulGonu and Quarti need 8 coins to play. -- Anonymous 2021-05-08 19:08 UTC ---- Thanks, the updated version looks good! 2. There is the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 Universal Public Domain Dedication]. In between the "copyleft" CC BY-SA 4.0 license and the "public domain" CC0 license is the "permissive" [https://creativecommons.org/licenses/by/4.0/ Creative Commons Attribution 4.0 International] license. 5. Instead of 8 coins (4 coins each from two suits) you could adapt ["Quatri"] and JulGonu for the quarterpack by doing four **unsuited** pieces (four coin faces) versus four **suited** pieces (two coin backs, the pawn, and the die). I also noticed that ChangeChange can be adopted for the quarterpack as well (four tile backs, four coin backs, two coin faces, one pawn all as different ChangeChange "coins"). There are apparently role-playing games [https://www.reddit.com/r/rpg/comments/b7du09/rpg_systems_that_use_a_single_d6_for_resolution/ that use only a single d6 for resolution] that could maybe be adapted somehow. My four-year-old son humored me and finished a full game of ["which coin"] following all the rules (which is an accomplishment). He then immediately "stole" the piecepack and excitedly proceeded to setup and invent a new game that he wanted (to teach) daddy to play. I might try to play ["which coin"] again with him later at some point, going around and sneakily peaking at / swapping coins seems like something that could appeal to him. I did notice that if you roll low (i.e. aces and twos) there can be turns where not much seems to happen (from a 4-year-old's perspective). His favorite game right now is two-player ("I Spy") Go Fish where he gets at least one new card every turn... -- TrevorLDavis 2021-05-09 05:25 UTC ---- As far as 1d6 RPGs go, you're forgetting ConsensusFantasy, the piecepack roleplaying game, and its ancestors, [https://www.ludism.org/mgwiki/HomePage Matrix Games]! 😁 -- [https://ron.ludism.org RonHaleEvans] 2021-05-09 17:01 UTC ---- > As far as 1d6 RPGs go, you're forgetting ConsensusFantasy, the piecepack roleplaying game Oops, my bad! I should have remembered that. The asymmetrical number of pieces in the quarterpack (6 coins versus 1 pawn) may suggest a miniu "Tafl" game or "Fox" game but I'm not sure what mini variants (if any) already exist. "Fox and Hounds" only needs 5 pieces but uses an 8x8 board. -- TrevorLDavis 2021-05-09 21:54 UTC ---- We need a QuarterPack page! -- [https://ron.ludism.org RonHaleEvans] 2021-05-10 16:33 UTC
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