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{{https://upload.wikimedia.org/wikipedia/commons/f/f6/Three_rope_bridge_card.jpg}} |Players | 3-4 | |Length | 30-45 mins | |Equipment Required | single piecepack, pen or pencil, and paper. A calculator might help too. | |Designer | RonHaleEvans and ["Marty Hale-Evans"] | |Version | 0.3 | |Version Date | 2002-09-08 | |License | originally GNU Free Documentation License, [[RelicensedGames|re-licensed]] CC BY-SA | == Description == **The Story** So your kid joined the Kid****Sprouts, and somehow you got talked into becoming a Sprout****Meister. Now you're the "leader" (yeah, right) of a rambunctious mixed-gender troop of Sprouts, ranging in age from 10 to 15. Sure, the little kids can be a handful, but the older kids tend to get into big trouble with Sex and Drugs and Rock & Roll, none of which is usually associated with the squeaky-clean Kid****Sprouts of America -- and that's the way National likes it. But now the Blue Arrowhead, Noble Fir, Sun Beam, and Night Owl Troops of the local Kid****Sprout Council are heading to the annual Jumboree. The very thought of it gives you an instant migraine. You're not going to have any fun. You're not going to have any peace and quiet. It will be all you can do to keep your own Sprouts under control -- unless you can foist your duties off on the other Sprout****Meisters. Say, that's a pretty good idea... Unfortunately, all the other Sprout****Meisters have the //same// idea. **Summary** The object of the game is to score the //fewest// Stress Points. To do so, players must avoid leading Activities at the Jumboree, and foist their own Kid****Sprouts (coins) off to Activities led by other Sprout****Meisters. Each night, the Sprout****Meisters meet to determine what the next day's Activities will be, and who will lead them (filling out their pocket schedules accordingly). A die is rolled to determine what Activity is next and how long it will take in hours, then players play their Kid****Sprouts to the center of the table with ages (coin values) hidden. Ages are revealed simultaneously, and the Sprout****Meister who plays the oldest Kid****Sprout must lead the Activity and take Stress Points equal to the total value of the coins played, multiplied by the hours the Activity takes. Sprout****Meisters may effectively modify the age of any Kid****Sprout by playing one or two Excuses (Ace or 2 of their tile suit) on Sprouts after ages are revealed, thereby affecting who leads the Activity. If any Activity you lead runs past dinnertime, you must take double Stress Points for that Activity. == Rules == * http://www.ludism.org/piecepack/jumboree.html * http://www.ludism.org/piecepack/jumboree.pdf * https://web.archive.org/web/2016/http://www.piecepack.org/rules/KidsproutJumboree.pdf (piecepack.org copy) * [[KidSproutJumboreeTextVersion]] == Reviews & Comments == Winner of the first piecepack game design contest, TimeMarchesOn. One of the RecommendedGames. (./) (./) (./) == Image credits Rickety rope bridge: cigarette card c.1925, [https://commons.wikimedia.org/wiki/File:Three_rope_bridge_card.jpg public domain] (selected by RonHaleEvans) ---- CategoryGame ThemeHumourCategory RecommendedGamesCategory
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