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= Taxonomy Summary = == Race == A race game frequently features dice, a linear field, ousting opponents, and a positional objective. <list "CategoryGame.*Race[A-Za-z0-9]*Category"> == Space == A space game generally features a field of areas, blocking or capturing opponents, and an objective involving position/pattern/territory. <list "CategoryGame.*Space[A-Za-z0-9]*Category"> == Chase == The main feature of Parlett's chase games category is substantial material asymmetry. Other features usually include a regularly-spaced field and capturing. Objectives can be positional like space games or overwhelming like displace games. <list "CategoryGame.*Chase[A-Za-z0-9]*Category"> == Displace == Displace games generally feature capturing, with the object being to overwhelm. <list "CategoryGame.*Displace[A-Za-z0-9]*Category"> == Theme == Parlett's original classifications were designed only for traditional abstract board games. I have extended the category to include non-board games where the theme is central and there is no clear abstract board game structure. <list "CategoryGame.*Theme[A-Za-z0-9]*Category"> == Non-Board == Anything with no board, implied board or concrete theme goes here. <list "CategoryGame.*Nonboard[A-Za-z0-9]*Category"> == Solitiare Games == Games played by a single person. <list "CategoryGame.*Solitaire[A-Za-z0-9]*Category"> == Games for Children == These games are especially good for playing with young childern. <list "CategoryGame.*GamesForChildrenCategory"> == Recommended Games == These games were nominated by the mailing list members as the best games. <list "CategoryGame.*RecommendedGamesCategory">
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