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= Worm Derby = |Players | 2-4 | |Length | 30-40 mins | |Equipment Required | single standard piecepack | |Designer | ["Mark A. Biggar"] | |Version | 3.2 | |Version Date | 2004-08 | |License | Copyright 2002, 2003, 2004 by ["Mark A. Biggar"] under the GNU free doc license , [https://www.ludism.org/ppwiki/RelicensedGames dual-licensed] CC BY-SA 4.0 | == Description == A game of racing worms through a field of obstacles. Each worm is a line of piecepack coins that moves by moving coins from one end of the worm to the other. The worm movement is borrowed from a German game called "Wurmeln" by Alex Randolph, but no other details are the same. This game requires a playing surface of about 3x5 feet. == Rules == * https://ludism.org/piecepack/org/rules/WormDerby.pdf (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/WormDerby.pdf (original copy) * [[WormDerbyTextVersion]] == Design Notes == 1. I had seen about 5 minutes of a game of Wurmeln being played about 18 months before I wrote up this game, but didn't remember that until several months later. 1. I was playing around with a set of coins and kind of reinvented the move a coin end-to-end worm movement. 1. The first version didn't have the obstacles, just the start line and the turn pylon. The obstacles were added by accident during a playtest session, when one of my nephews built a wall with the unused tiles around his brother's run-away leader worm, saying "I've got to slow him down somehow." 1. The idea for moving obstacles was added several playtest session later. == Reviews & Comments == One of the RecommendedGames. (./) (./) (./) This was my first piecepack game design -- ["Mark A. Biggar"] Although Worm Derby uses the ridiculously clever "worm" mechanic and the race format that made the most of Würmeln, it has enough different ingredients to be considered more than a mere variant: instead of bidded values there are die throws (i.e. more excitement or frustration, depending on your taste), instead of a moving goal there's a fixed pylon that worms need to move around, and instead of empty space between start and goal/pylon there's plenty of obstacles that players can move at the throw of an ace. The overall feeling is of a longer, less controlled, less fair (not necessarily a bad thing) and more varied game for the same target audience (i.e. children and adults of a sillier disposition). -- ["Antonio Recuenco Muñoz"] == Links == BGG page: http://www.boardgamegeek.com/game/20315 ---- CategoryGame RaceComplexCategory GamesForChildrenCategory RecommendedGamesCategory MechanicRollAndMoveCategory
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