AlienCity
| Players | 2 | | Length | 40 mins | | Equipment Required | piecepack, Icehouse set | | Designer | ["Michael . . . around the odd way they score. One of the cleverest aspects of this game is the fact that the player . . .
9K - last updated 2022-02-16 05:29 UTC by TrevorLDavis
Competitions
This page tracks the winners, runners-up, honorable mentions, and so on for the various game design competitions. . . . Worden"] **Honorable Mentions (3):** * **Cleverest overall concept:** EpicFunhouse, by RonHaleEvans . . .
7K - last updated 2021-03-04 15:07 UTC by Ottia
EpicFunhouse
|Players | 1 | |Length | 60 minutes | |Equipment Required | one standard piecepack | |Designer | RonHaleEvans . . . in the SolitaryConfinement Competition:** "Cleverest overall concept: Epic Funhouse by RonHaleEvans . . .
8K - last updated 2022-02-16 05:31 UTC by TrevorLDavis
Everest
|Players | 4 | |Length | 20-30 mins | |Equipment Required | one standard piecepack | |Designer | ["Mark . . . == Rules == * https://ludism.org/piecepack/org/rules/Everest.pdf . . . (original copy) * [[EverestTextVersion]] . . . RonHaleEvans OK, here are a few points about Everest: [[BR]] 1. I like the fact that the tick marks . . .
7K - last updated 2020-12-29 06:03 UTC by TrevorLDavis
EverestTextVersion
This is an AutoGeneratedTextVersion of [[Everest]] {{{ EverestA game for piecepack by Mark A. Biggar . . .
10K - last updated 2010-03-23 17:58 UTC by EricWald
Everest 2fTextVersion
#REDIRECT [[EverestTextVersion]] . . .
1K - last updated 2010-03-22 21:32 UTC by EricWald
Games
**Note:** This page is [[https://github.com/piecepackr/ppwicker | computer-generated from individual . . . A. Biggar"] | One standard piecepack | | ["Everest"] | ["Mark A. Biggar"] | one standard piecepack . . .
24K - last updated 2025-02-01 02:05 UTC by TrevorLDavis
Mark A. Biggar
== Mark A. Biggar == Email: [[MailTo(mark AT biggar DOT org)]] I'm a Software Engineer specializing . . . |["Evade"] | [[#2 | (2)]] [[#8 | (8)]]|none| |["Everest"]| [[#10 | (10)]]|none| |GlobalWarming | [[#3 . . .
4K - last updated 2020-12-15 03:03 UTC by TrevorLDavis
PiecepackAdventCalendar
The Italian gaming website //Giochi sul nostro tavolo// (Games on Our Table) is creating a [[http://pinco11.blogspot.com/2018/11/calendario-ludico-dellavvento-2018.html . . . snowball-throwin' Yeti extravaganza, [[Everest]], by Mark Biggar. * Day 8 is the solitaire . . .
3K - last updated 2022-06-03 05:06 UTC by TrevorLDavis
ProgMovementEssay
= Programmed Movement in piecepack Games = There are several games that use a movement mechanism where . . . ["Ken Comer"] Already did. See my games ["Everest"] and ["Chariots"] -- ["Mark A. Biggar"] === . . .
10K - last updated 2021-04-03 04:09 UTC by DanielAjoy
RandomGame
* ["Activator"] * AlienCity * ["Baseball"] * ["Berlin"] * BingoBattle * BlackPawnTrucking * BlackThursday . . . * EasySlider * EpicFunhouse * ["Evade"] * ["Everest"] * FourBlindMice * FourFieldKono * FroggyBottom . . .
2K - last updated 2009-06-01 03:02 UTC by 192.168.1.1
SolitaryConfinement
= The Solitary Confinement Contest = You can read the relevant information for the fifth of the Piecepack . . . Matt. Justice Knizia’s Honorable Mentions: Cleverest overall concept: EpicFunhouse by RonHaleEvans . . .
15K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
SynergiesOfPiecepackComponents
== Stones, Sticks and Sand At the most basic level of game design stones, sticks and sand can be used . . . the future movement of the pawn]. As in ["Everest"]. * Play a coin and use its color to determine . . .
8K - last updated 2023-04-21 02:02 UTC by JamesVipond
13 pages found.