Everest
|Players | 4 | |Length | 20-30 mins | |Equipment Required | one standard piecepack | |Designer | ["Mark . . . is based on some of the ideas from my essay on [ProgMovementEssay Programmed Movement in piecepack . . .
7K - last updated 2020-12-29 06:03 UTC by TrevorLDavis
Mark A. Biggar
== Mark A. Biggar == Email: [[MailTo(mark AT biggar DOT org)]] I'm a Software Engineer specializing . . . game. == My Writings on the piecepack == Essay: [ProgMovementEssay Programmed Movement in piecepack . . .
4K - last updated 2020-12-15 03:03 UTC by TrevorLDavis
MechanicProgrammedActionsCategory
== Programmed Actions == A players next several actions in the game are pre-plotted before hand (usually . . . There is an essay discussing this mechanic at ProgMovementEssay. ---- <list MechanicProgrammedActionsCategory> . . .
1K - last updated 2021-04-03 07:13 UTC by 157.100.170.71
ProgMovementEssay
= Programmed Movement in piecepack Games = There are several games that use a movement mechanism where . . .
10K - last updated 2021-04-03 04:09 UTC by DanielAjoy
Resources
= FAQs and other useful resources = * FAQ: [https://web.archive.org/web/2016/http://www.piecepack.org/FAQ.html . . . = Writings about the piecepack = * Essay: [ProgMovementEssay Programmed Movement in piecepack . . .
5K - last updated 2025-01-27 01:52 UTC by TrevorLDavis
SynergiesOfPiecepackComponents
== Stones, Sticks and Sand At the most basic level of game design stones, sticks and sand can be used . . . between Pawns and Coins * Use the coins to [ProgMovementEssay program the future movement of the . . .
8K - last updated 2023-04-21 02:02 UTC by JamesVipond
6 pages found.