AsymmetricalDistribution
If all players are exactly equal, there may be little need for PlayerInteraction, and less possibility . . . He put it in terms of a "real time strategy" ComputerGame. If, for instance, there are two types . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerGame
A computer game is A game that using some sort of microprocessor to create a game experience. Particular . . . on computer games, see the WikiNode. See CategoryComputerGame for a list of example games described . . .
3K - last updated 2011-09-07 07:44 UTC by DavidCary
ComputerGameDesign
Describe ComputerGameDesign here. ---- CategoryComputerGame . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerProgramming
To program a computer is to convert the computer from a generic processing machine into one which is . . . now produced for more general tasks. Games (see ComputerGame), interestingly, are a bit of an exception . . .
2K - last updated 2011-09-07 00:22 UTC by DavidCary
EmileKroeger
Hullo ! I'm a student interested in GameDesign (mainly ComputerGames, but I'm also quite interesting . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmotionalHeart
In the April 2003 Issue of ['Game Developer Magazine"], John Gilles and Chris Klug wrote an article entitled . . . They were of course talking about creating ComputerGame art, but their principle speaks to something . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Ernest 20Adams
Has a somewhat regular column of GameDesign articles on ["Gamasutra"], called ''Designer's Notebook''. . . . While it is formally focused on ComputerGame''''''s, the articles are almost always . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FunForThePlayer
The game designer must remember that the ultimate goal is fun for the ''player'' -- not fun for the designer, . . . or (in ComputerGame''''''s) fun for the computer. This rule . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Gamasutra
[http://www.gamasutra.com Gamasutra] is a web site for people involved in ComputerGame''''''s. They have . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Design 3a 20SotS
''Game Design: Secrets of the Sages, 2nd Edition'' A book, edited by ["Marc Saltzman"], that contains . . . and notes from dozens of developers in the ComputerGame industry. A few sections of the book are . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Developer 20Magazine
A publication for ComputerGame artists, sound engineers, and designers. Some of the GameDesign articles . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Developers 20Conference
A gathering of ComputerGame developers, put on by the same people who manage ["Gamasutra"] and ["Game . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
GameDesign
Game Design is a pretty broad field. One of the big focuses of this site is BoardGame''''''s, and I . . . if somebody would like to develop it, please do. ComputerGame''''''s will probably be developed along . . .
8K - last updated 2012-04-23 07:03 UTC by RonHaleEvans
KreimeierPattern
["Bernd Kreimeier"] uses this format for his ComputerGame ["Pattern"]s: 1. Name 1. Problem 1. Solution . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
LetPlayersTurnTheGameOff
Mostly relevant to ComputerGame''''''s, but quite possibly applicable to other games. For instance, if . . . game is part of a larger game. Put forward for ComputerGame''''''s in ["Better By Design"], July 2002 . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Ludum 20Dare
A web site that, among other things, hosts 48-hour ComputerGame programming contests every once and a . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Meteors
One of the more fun ComputerGame''''''s created by ["Justin Love"]. The game is played in a crater during . . . ---- CategoryComputerGame . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Noah 20Falstein
Writes the regular article ["Better By Design"], which tries to set down ["Pattern"]s of ComputerGame . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OnePlayerGame
Other players aren't always available to provide ["Competition"]. Instead, the player can be pitted against . . . (or even just puzzles) solitaire games, many ComputerGame''''''s, to name only a few categories. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OnlineGame
OnlineGame Types of online games: * WebGame - A game played via a Web Browser * MultiUserDungeon - A . . . the form of a RolePlayingGame (MMORPG) * OnlineComputerGame * OnlineConsoleGame . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
ParallelChallenges
If they player can operate in only one field, there is a chance that he will become stuck or fall very . . . to confront it. Examples: * In ["Deus Ex"], a ComputerGame, the player usually had several paths . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Pattern
We have set out to create a PatternLanguage. But what is a pattern? According to ["The Timeless Way of . . . registration required) of patterns applied to ComputerGame design. Staffan Bj\xF6rk and Jussi Holopainen . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PerceivableEvents
If players can not figure out what a game is doing, they will have a very difficult time figuring out . . . do (PerceivableConsequences) In a prototype ComputerGame with computer controlled fighters, the . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Proxy
This principle is presented in the context of ComputerGame''''''s in ["The Case For Game Design Patterns"]. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SoapOperaMeme
Human SocialInteraction is a vast and complex territory that people like to explore, and talk about the . . . has made it his life's goal to to create a ComputerGame that can dynamically weave the soap opera . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Subgames
This rule comes from ComputerGame''''''s, (["Better By Design"], June 2002) but can easily be applied . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
SuspensionOfDisbelief
A very relevant issue for the the increasingly "immersive" (see ["Immersion"] )environments of many ComputerGame''''''s. . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
The 20Art 20of 20Computer 20Game 20Design
A book published by ["Chris Crawford"] in 1982. Despite the ComputerGame focus, Crawford is a student . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
WebGame
ComputerGame''''''s played in a web browser, using a plug-in to host a virtual machine run-time environment. . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
WikiNode
= GameDesign WikiNode = Welcome to the GameDesign wiki! This wiki collects concepts that can be used . . . all the many parts involved in building a ComputerGame | | video game design | http://www.patrickcurry.com/tiddly/game/ . . . up the initial configuration of a board game. ComputerGame are able to (in effect) roll the dice . . .
6K - last updated 2012-04-28 04:48 UTC by DavidCary
30 pages found.