Comments on Tingle

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Summary: Hooray! Good news.

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> Hooray! Good news.
> -- [http://ron.ludism.org RonHaleEvans] 2018-11-13 01:12 UTC


# 8 Comments. # Where is the Sly version? Thanks.

-- RonHaleEvans 2018-06-16 21:29 UTC


Rules question from Facebook:

RonHaleEvans: How long is your game supposed to take, in minutes?

Chris Goodwin: 10-30 minutes, barring "four move checkmate" type scenarios.

Ron: What is a four move checkmate in this context?

Chris: It's a "connect four" type game, so player A moves, player B moves, player A places their next piece right next to their first, player B's next move is not a block, leaving player A's two pieces with openings on either end. At that point player A places their next piece in line, and it's impossible for player B to block.

Ron: Oh, the equivalent of an "open four" in Gomoku or Renju.

Chris: On the other hand, it's easy enough for a player to get caught up in the piece-trading mechanism, and realize they could have won if they'd played rather than traded. :)

Ron: OK, thank you. :)

-- RonHaleEvans 2018-08-17 20:53 UTC


Continued from 4 Comments on Where No One Has Gamed Before Results:

Similar concepts to Tingle from the world of RPGs. These are some items I came across while investigating whether anyone had done anything like Tingle before. Almost, but not quite!

Thieves’ World was one of my proudest accomplishments. It is was the first pan-game supplement ever published. It includes data for AD&D, Adventures in Fantasy, Chivalry & Sorcery, DragonQuest, D&D, The Fantasy Trip, RuneQuest, Traveller, and Tunnels & Trolls.

Chaosium RPGs — The Stafford Codex

-- RonHaleEvans 2018-10-19 17:01 UTC


I found a game at Boardgamegeek called Virus Fight by Jorge Arroyo (designed in 2007) which is implemented with piecepack, Looney Pyramids, or a deck of cards and some pawns. That one was definitely before me! I don't think I was aware of it when I designed the Tin* games; I'd have to check the original file date, but I think my original design was no earlier than 2008 and probably around 2011-2012.

-- ChrisGoodwin 2018-11-10 00:12 UTC


Ha! This is clearly a case of what the Oulipo jokingly call "anticipatory plagiarism". Seriously, I still think there's a distinction. You, Chris, set out to implement your game in three different game systems. Jorge set out to design an Icehouse game and only afterward discovered that his design could be played with a deck of cards, and later a piecepack. No dis to Jorge -- his designer diary is good reading. And I was certainly aware that a given game can often be played with more than one set of equipment -- that's what the previous contest, Good Portsmanship was about, after all. But what I found novel about Tin* was that you designed it for multiple game systems from the start, and that you deliberately found the intersection of what all three systems are capable of.

Of course, now I'm going to have to go play Virus Fight!

-- RonHaleEvans 2018-11-10 00:46 UTC


p.s. Any news on the next contest?

-- RonHaleEvans 2018-11-10 00:53 UTC


Chris and I are planning to co-host the next contest, to be announced in early 2019.

-- Dan_Burkey 2018-11-13 00:15 UTC


Hooray! Good news.

-- RonHaleEvans 2018-11-13 01:12 UTC


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