Bid
= Bid! = | Players | 3-4 | | Length | 30 minutes | | Equipment Required | piecepack, pen and paper | . . . == * https://ludism.org/piecepack/org/rules/Bid.pdf (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/Bid.pdf . . . off the theme, port it to the piecepack, and Bid! is pretty much what you get. Well, almost, anyway. . . . every player places a secret face-down bid (usually a single tile, but depending upon the . . . coins are needed to break ties). The highest bid scores points (and sometimes coins) based upon . . .
5K - last updated 2020-12-29 07:33 UTC by TrevorLDavis
Bid 21
#REDIRECT [[Bid]] . . .
1K - last updated 2010-03-13 04:00 UTC by RonHaleEvans
Blockade
= Blockade = | Players | 2 | | Length | 30-60 minutes | | Equipment Required | one standard piecepack . . . is a fun brain burner, though, and we recommend bidding for the right to play the runners, with the . . . lowest bidder winning if a runner escapes within the set bid . . . games. One possible fix would be for players to bid for the right to play the runner by declaring how . . .
4K - last updated 2020-12-28 05:32 UTC by TrevorLDavis
CityCouncil
= City Council = | Players | 3-4 | | Length | 90-120 minutes | | Equipment Required | one standard piecepack, . . . to accumulate victory points through intelligent bidding, shrewd investment, and clever tile placement. . . . the player who went first in the previous round) bids one coin for priority in his or her course of . . . the priority sequence is determined, the highest bidder gets to either choose to lobby for the favor . . . in the turn sequence. Then the second highest bidder does the same, and so on. This is repeated once . . .
8K - last updated 2020-12-28 05:57 UTC by TrevorLDavis
8 Comments on Where No One Has Gamed Before
### 8 Comments. ### This is great news! I was just thinking the other day that most of the piecepack . . . player interaction (using area control and bidding) as far as I know there is no worker placement . . .
5K - last updated 2018-09-14 21:33 UTC by RonHaleEvans
CrocodileHopTextVersion
This is an AutoGeneratedTextVersion of [[CrocodileHop]] {{{ by Tim SchutzRev. 0.2, 11/031 player15 minutesGame . . . again I deem the other side of the swamp as a forbidden area. Old Croc leaves usalone on this side of . . . thrill seeking frogs from traveling to the forbidden sideof the swamp for a little excitment”. For . . .
10K - last updated 2010-03-23 17:56 UTC by EricWald
DelegateDash
= Delegate Dash = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | piecepack | | Designer . . . than roll-and-move. Some sort of debate, bidding, diplomacy or even bribery system might have . . .
4K - last updated 2020-12-28 06:12 UTC by TrevorLDavis
DungeonBuilders
= DungeonBuilders = | Players | 2-4 | | Length | 30-45 minutes | | Equipment Required | single standard . . . the next hero with more power (or the one that bid the most gold in case of a tie) may try if he wants, . . .
6K - last updated 2022-05-30 16:54 UTC by TrevorLDavis
GalaxyExpress
|Players | 1 | |Length | 15-30 minutes | |Equipment Required | single standard piecepack| |Designer | . . . variant, in [http://www.amazon.com/exec/obidos/external-search?index=blended&keyword=New+Rules+for+Classic+Games . . .
5K - last updated 2022-10-22 07:59 UTC by Ottia
Games
**Note:** This page is [[https://github.com/piecepackr/ppwicker | computer-generated from individual . . . opaque bag is optional for variant 1 | | ["Bid"] | IanSchreiber and JebHavens | piecepack, pen . . .
24K - last updated 2025-02-01 02:05 UTC by TrevorLDavis
GoodPortsmanship
= Good Portsmanship = **Contest theme:** //Good Portsmanship.// In the spirit of free and open source . . . game. They add some strategy to Senet with blind bidding for the initiative to move, and they speed . . .
15K - last updated 2010-03-23 16:38 UTC by EricWald
GroupProjects
= The Group Projects Contest = You can read the relevant information for the sixth of the Piecepack Game . . . especially with frequent plays. Score: 20.52 ["Bid"] ---- by JebHavens & IanSchreiber Take Modern . . . off the theme, port it to the piecepack, and ["Bid"] is pretty much what you get. Well, almost, anyway. . . . every player places a secret face-down bid (usually a single tile, but depending upon the . . . coins are needed to break ties). The highest bid scores points (and sometimes coins) based upon . . .
77K - last updated 2010-03-23 15:32 UTC by EricWald
IronPiecepackDesignerContest
= Piecepack Contest #9: The Iron Piecepack Designer **CURRENTLY BEING JUDGED** = **UPDATE** Episode 2 . . . cooperative games lately (Betrayal, Pandemic, Forbidden Island/Desert), and I've noticed there don’t . . .
18K - last updated 2023-07-10 19:22 UTC by TrevorLDavis
Iron Piecepack Designer Episode 2
The Iron Piecepack Designer Contest Episode 2: Piecepack Matchsticks Judging notes by Dan Burkey Both . . . coin to announce the number of pieces they will bid. Then they secretly place that number of matchsticks . . . and the player with the longest stick wins the bid. It’s possible to bluff here: I know you will bid . . . The catch is that while you are trying to win bids with longer sticks, the goal of the game is to . . . the game. In other words, the winner’s highest bid over the course of the game was lower than any . . .
11K - last updated 2023-06-21 20:25 UTC by Dan Burkey
Iron Piecepack Designer Playtest Page
All the games we know about that are entering the IronPiecepackDesignerContest, some with rules for playtesting! . . . * **PaloLargo** by ["Antonio Recuenco Muñoz"]: bidding game in which the bids remain on the table . . .
2K - last updated 2021-11-29 23:57 UTC by RonHaleEvans
King's CottageTextVersion
This is an AutoGeneratedTextVersion of [[King's_Cottage]] {{{ King's CottageA Changing Landscapes game . . . the King from room to room. Getting Started The Bids (Investments) Before the cottage is built (the . . . would partially cover an entrance, which is forbidden. • If a non-entrance room was added next to . . .
18K - last updated 2010-03-24 19:12 UTC by EricWald
KingArthursCourtTextVersion
This is an AutoGeneratedTextVersion of [[KingArthursCourt]] {{{ King Arthur’s CourtVersion 1.2Version . . . in games such asPuerto Rico and Citadels, the bidding mechanism has some similarities to Ra and thescoring . . . game only three roles arechosen per round). Bidding for character roles Players must first bid . . . using the money tiles intheir treasuries. Bidding starts with the player who has the King’s Favor . . . has the King’s favor has already successfully bid for andselected one character this round (* two . . .
11K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
MagistratvmTextVersion
This is an AutoGeneratedTextVersion of [[Magistratvm]] {{{ MAGISTRATVM A Group Projects game for the . . . phase all players receive gold income. 1. Bidding phase players bid for the privilege of the . . . this is the only way players can gain income. Bidding Phase The player who currently holds the office . . . action in each phase. The current Prefect always bids first, and may bid any amount of gold he or she . . . zero. Then, in clockwise order, each player bids an amount of gold, which must be at least 1 more . . .
26K - last updated 2010-03-23 18:01 UTC by EricWald
Manipulation
= Manipulation = | Players | 2-4 | | Length | 30-45 minutes | | Equipment Required | single standard . . . original author, must remain.| == Description == Bid, bluff and manipulate the central code until it . . .
1K - last updated 2020-12-28 06:52 UTC by TrevorLDavis
ManipulationTextVersion
This is an AutoGeneratedTextVersion of [[Manipulation]] {{{ Manipulation A free Piecepack game for 2-4 . . . game has none at all. This challenging game of bidding, bluffing, and sheer chaos bears no resemblance . . . over-bluff. If the code is pretty much yours, bid strongly to keep it that way- or put the last number . . . 5 for when you really, really, really need it. Bid moderately strongly on numbers one higher or one . . .
7K - last updated 2010-03-23 18:01 UTC by EricWald
MissingInAction
No, this page **isn't** about piecepack games that are //slow// or //boring// -- some of these games . . . by ["Roger"]: was instructions of how to play Forbidden Isle with two Piecepack sets. [https://ludism.org/piecepack/message/3613 . . . Message #3645]. Forbidden Isle can be played with two piecepacks. If one . . .
7K - last updated 2023-07-21 14:13 UTC by TrevorLDavis
New City
|Players | 2 or 4 | |Length | 60-90 mins | |Equipment Required | coins for Gold | |Designer | ["Rob LeGood"] . . . == New City is a city building game, with a bidding mechanism at its heart. New City was the first . . . in the first round. My brother did this, was outbid for almost the entire game and only had two districts . . .
5K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
New CityTextVersion
This is an AutoGeneratedTextVersion of [[New_City]] = New City = (Foundation of the Next Big Mecca on . . . of it. As one of those advisors, your job is to bid against your opponents to ensure you build the . . . identify each player. * Pawns: Used to resolve bidding ties, in a pawn ladder. * Dice: Used to show . . . area of the city gains you a valuable ally in bidding against other advisors. Once per round, the . . . sits on, rounded up, to help pay for a winning bid. Note that this lets you bid above your maximum . . .
19K - last updated 2010-03-23 18:02 UTC by EricWald
OneManThragTextVersion
This is an AutoGeneratedTextVersion of OneManThrag = One Man: Thrag! = Rev 1.0 [[BR]](c) 2002 Eight Foot . . . How could you ever do it?" The Inn of the Rabid Weasel was bustling, as it always was after sundown. . . .
10K - last updated 2010-03-23 15:34 UTC by EricWald
PaloLargo
| Players | 2-4 | | Length | 45 minutes | | Equipment Required | One standard Piecepack, one set of Piecepack . . . BY-NC-SA 4.0 International | == Description == Bidding game in which the bids consist of a certain . . . of the matchsticks gives the height of the bid. Bids remain on the table during play and are affected . . . be won by the player whose highest remaining bid after the last round is lowest. == Rules == * https://ludism.org/attachments/ppwiki/PaloLargo_EN_2.1.pdf . . .
1K - last updated 2024-08-20 16:33 UTC by TrevorLDavis
PiecepackGlossary
[:TOP] = Glossary of piecepack Terms = Note: words in **bold** are defined elsewhere in this glossary. . . . modification of a creative work. Most countries abide by a set of international copyright laws called . . .
32K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
Pub sCrawl
= Pub sCrawl = | Players | 2 | | Length | ?? minutes | | Equipment Required | standard piecepack, paper . . . game. They add some strategy to Senet with blind bidding for the initiative to move, and they speed . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
RelicensedGames
= Re-licensed Games Sometimes game designers dual/re-license their games. And sometimes they cannot or . . . Ian Schreiber Jeb Havens wrote "I dual-license *Bid!* and *The "In" Crowd* under the Creative Commons . . . TrevorLDavis Ian Schreiber wrote: "Happy to add Bid! to the dual license. The In Crowd, I am personally . . .
15K - last updated 2023-08-04 13:57 UTC by TrevorLDavis
Sarcophagus
|Players | 2-4 | |Length | 20-40 mins | |Equipment Required | 1 piecepack | |Designer | ["Phillip Lerche"] . . . it. I really like the bluffing / majority bidding mechanic, and the theme of digging into a pyramid . . .
11K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
Sonic Bio-Mutants in Space
= Sonic Bio-Mutants in Space! = | Players | 2-4 | | Length | 45-60 minutes | | Equipment Required | standard . . . experiments, so NASA has decided to open up the bidding, and make some extra cash. You and the other . . . companies try to outbid each other to gain favor with NASA, and thus get . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
SynergiesOfPiecepackComponents
== Stones, Sticks and Sand At the most basic level of game design stones, sticks and sand can be used . . . or affect (as in the commercial game Forbidden Island). * Place tiles 1 to 5 on top of certain . . .
8K - last updated 2023-04-21 02:02 UTC by JamesVipond
TheInCrowd
= The In Crowd = | Players | 2 | | Length | 40 minutes | | Equipment Required | one standard piecepack . . . players as partners. Whether you like games with bidding, trick taking, some memory elements, dramatic . . .
11K - last updated 2020-12-29 07:34 UTC by TrevorLDavis
TriactorTextVersion
This is an AutoGeneratedTextVersion of [[Triactor]] {{{ Triactor: A Day at the Piecepack Downs A game . . . rounds.) These credits are spent on up to three bids, which are secretly written on the player's betting . . . slips. All bids, except INFO which is described later, make use . . . the coins on the board prior to making any other bids. Although not a bet, this action still requires . . . on your betting slip. After you have made this bid, show the other players your betting slip and choose . . .
14K - last updated 2010-03-24 19:04 UTC by EricWald
WindFarms
= Wind Farms = | Players | 2-4 (best with 3-4) | | Length | 30-60 minutes | | Equipment Required | 1 . . . it quite a bit. The rules say: * Phase 1. Bidding to establish a new turn order... In reverse . . . How can it be an advantage if everyone can outbid you once they see how much you bid? I think the . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
WormDerby
= Worm Derby = |Players | 2-4 | |Length | 30-40 mins | |Equipment Required | single standard piecepack . . . considered more than a mere variant: instead of bidded values there are die throws (i.e. more excitement . . .
3K - last updated 2021-08-16 12:16 UTC by Ottia
Zeppelinopolis
= Zeppelinopolis = | Players | 2-4 | | Length | 20-30 minutes | | Equipment Required | Piecepack, PiecepackMatchsticks . . . out their competitors will undoubtedly win the bid and become the next Chief Aeronautic Civil Engineer. . . .
2K - last updated 2019-08-23 15:51 UTC by Dan Burkey
36 pages found.