Piecepack Game Design Competitions

The piecepack community runs a series of game design competitions for the piecepack. The winner of each competition gets to judge the succeeding competition, and to borrow and autograph the TrophyCloth, which is then passed on to the next winner.

See CompetitionWinners for a full list of winners, runners-up, honorable mentions, etc.

Contest 9: The Iron Piecepack Designer (August 2019 to July 2020)

IronPiecepackDesignerContest: The motivation for creating Kitchen Table Stadium is to encounter new games that can be considered true artistic creations.

Contest 8: Where No One Has Gamed Before (February 2018 to July 2018)

Where_No_One_Has_Gamed_Before: Had a theme of novelty.

Contest 7: Good Portsmanship (September 2006 to March 2007)

GoodPortsmanship: In the spirit of free and open source software and culture, every entry must be a translation, or "port", of an existing game to the piecepack. While this may seem like a mechanical exercise at first glance, there is plenty of room for the game designer's talents.

GaryPressler? was the winner with his game TheColonistsOfNatick, which is a port of The Settlers of Catan Card Game. The runners-up were MichaelSchoessow? and StephenSchoessow? with their game ShoppingMall, which is a port of MarraCash.

Mesomorph Games Contest 1 (October 2004 to August 2006)

Not strictly part of the public contest "lineage", this privately-sponsored competition was intended to spur authors to begin incorporating the unique aspects of MG's 4 Seasons and Playing Cards piecepack expansions into game designs. All submissions had to use one of the expansions as an integral part of the theme or mechanics of the game.

The winner of MesomorphGamesContest?1 was the game PiecepackLetterbox by RonHaleEvans.

Contest 6: Group Projects (January 2004 to October 2004)

The winner of the sixth piecepack game design contest, GroupProjects, was The_In_Crowd? by JebHavens? & IanSchreiber?. All entries were designed by a group of not less than two Co-Authors. The judge of the contest was ClarkRodeffer, who won the previous contest.

Contest 5: Solitary Confinement (September 2003 to January 2004)

The winner of the fifth piecepack game design contest, SolitaryConfinement, was PiecePackingPirates by ClarkRodeffer. All entries were solitaire games for the piecepack. The judge of the contest was Phillip Lerche, who won the previous contest.

Contest 4: History Repeats Itself (April 2003 to August 2003)

The winner of the fourth piecepack game design contest, HistoryRepeatsItself, was PharaohsHeir by Phillip Lerche. All entries were games based on some sort of historical event. The judge of the contest was Rob LeGood, who won the previous contest.

Contest 3: Changing Landscapes (August 2002 to March 2003)

The winner of the third piecepack game design contest, ChangingLandscapes, was New City by Rob LeGood. All entries were board games that utilized a mutable board (the board configuration changed in some fashion during the course of the game). The judge of the contest was Michael_Schoessow?, who won the previous contest.

Contest 2: Ludic Synergy (April 2002 to July 2002)

The winner of the second piecepack game design contest, LudicSynergy, was AlienCity by Michael_Schoessow?. All entries were games that melded the piecepack with another commonly available GameSystem? (a game system is a set of components that function together in multiple games, much like the piecepack). The judges of the contest were RonHaleEvans and Marty Hale-Evans, who won the previous contest.

Contest 1: Time Marches On (February 2002 to April 2002)

The winner of the first piecepack game design contest, TimeMarchesOn, was KidSproutJumboree by RonHaleEvans and Marty Hale-Evans. All entries were games that have something to do with a clock, timer, or calendar in some sense. The judge of the contest was James Kyle, the designer of the piecepack itself.