Ahoy, Matey
= Ahoy, Matey! = | Players | 2-4 | | Length | 10-20 minutes | | Equipment Required | piecepack | | Designer . . . MechanicRollAndMoveCategory ThemeWarCategory CategoryPortedGame . . .
1K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
AlienCityTextVersion
This is an AutoGeneratedTextVersion of [[AlienCity]] = Alien City = A game for the piecepack and Icehouse . . . towers conveniently close to its own, and rewards such placement. For each unclaimed green tower, . . .
19K - last updated 2010-03-23 17:54 UTC by EricWald
Alquerque
= Alquerque = | Players | 2 | | Length | 5-20 minutes | | Equipment Required | standard piecepack, gameboard . . . removed (or huffed). * A piece cannot move backward (e.g., a piece in the middle of an empty board . . .
4K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
BannedContent
viagra|cialis [vV]+[iI]+[aA]+[gG]+[rR]+[aA]+ [cC]+[iI]+[aA]+[lL]+[iI]+[sS]+ [cC]+[iI]+[aA]+[lL]+[iI]+ . . . minastarbd mirtazapine misoprost mobilityware modafinil modalert montanoindustrial motilium . . . museuvictormeirelles nafil needloan newstopsoftware neurontin nightmares nolvadex opjgrotip orxykikcczrc . . .
7K - last updated 2024-10-30 06:36 UTC by TrevorLDavis
BaseballTextVersion
This is an AutoGeneratedTextVersion of [[Baseball]] {{{ 1 BaseballA 2-player game for the piecepackRev . . . in thegame too long, and it will take time to warm-up the next pitcher in the bullpen. You may notreplace . . . The Ace Card: Stealing Second BaseThis rule rewards speedy players (i.e., bad hitters) who get on . . .
10K - last updated 2010-03-23 17:54 UTC by EricWald
BerlinTextVersion
This is an AutoGeneratedTextVersion of [[Berlin]] {{{ Berlin A “History Repeats Itself” game for the . . . 1961to 1989 and served as a symbol of the Cold War's division of E. and W. Germany. Thebarrier was . . . he must shift all pieces ofwall above the hole towards the ground. In this example, if the side indicated . . . all other pieces of wall on its left ‘down’ towards the ‘ground’. If nopieces remain above a hole, . . . color if playing variant 1). Variant 6: Fast Forward BerlinSet up the game as normal, except, leave . . .
8K - last updated 2010-03-23 17:54 UTC by EricWald
Bid
= Bid! = | Players | 3-4 | | Length | 30 minutes | | Equipment Required | piecepack, pen and paper | . . . fairly well-written, and the game is straightforward enough to play. I would have liked a cleaner summary . . .
5K - last updated 2020-12-29 07:33 UTC by TrevorLDavis
BlackPawnTruckingTextVersion
This is an AutoGeneratedTextVersion of [[BlackPawnTrucking]] {{{ Black Pawn Trucking Author: Phillip . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
7K - last updated 2010-03-23 17:54 UTC by EricWald
BlackThursdayTextVersion
This is an AutoGeneratedTextVersion of [[BlackThursday]] {{{ Title: Black Thursday Version Number: 0.3.0? . . . rubble, but it was toolittle, too late. The downward momentum had begun, and by Monday and Tuesday . . . or any later version published by the Free Software Foundation; with no InvariantSections, no Front-Cover . . .
14K - last updated 2010-03-23 17:54 UTC by EricWald
Blockade
= Blockade = | Players | 2 | | Length | 30-60 minutes | | Equipment Required | one standard piecepack . . . the Blockade ruleset, I was really looking forward to playing. Blockade is an abstract traversal . . .
4K - last updated 2020-12-28 05:32 UTC by TrevorLDavis
BloodDiamonds
= Blood Diamonds = | Players | 3-6 | | Length | 60 minutes | | Equipment Required | SixPack, opaque bag, . . . Description == Blood Diamonds pits west African warlords against one another for control of rich diamond . . .
1K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
BrainBurnTextVersion
This is an AutoGeneratedTextVersion of [[BrainBurn]] {{{ Brain Burn A Solitary Confinement game for the . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 17:55 UTC by EricWald
CardinalsGuards
= Cardinal's Guards = |Players | 1 | |Length | 20 minutes | |Equipment Required | single standard piecepack, . . . 5, tracked by the dice), to leave the board afterwards and to have eliminated as many coins as possible . . . CategoryGame SolitaireThemedGamesCategory ThemeWarCategory . . .
6K - last updated 2022-10-08 07:23 UTC by Ottia
CardinalsGuardsTextVersion
This is an AutoGeneratedTextVersion of [[CardinalsGuards]] {{{ Cardinal’s Guards A Solitary Confinement . . . beneath the castle that the guards are unaware of. The Game In Cardinal’s Guards, the player . . . from the interior of the castle, and moving outward, would stop on a perimeter tile only if there . . .
9K - last updated 2010-03-23 17:55 UTC by EricWald
CastleCroquetnoleTextVersion
This is an AutoGeneratedTextVersion of [[CastleCroquetnole]] {{{ Castle Croquetnole Adapted for the piecepack . . . have attempted to make these rules a straightforward adaptation of Car- roll’s game to the piecepack. . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
17K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
CellManagement
| Players | 1 | | Length | 20 minutes | | Equipment Required | single standard piecepack | | Designer . . . yahoo group, or editing this page. I'm leaning toward thinking they can all be solved the more I play . . .
4K - last updated 2020-12-29 00:30 UTC by TrevorLDavis
ChangingLandscapes
= The Changing Landscapes Contest = You can read the relevant information for the third of the Piecepack . . . who would like to participate. I'm looking forward to play testing some fun new games! ["Michael . . . games of this genre, thoughtful play is well rewarded, and in my opinion the balance between luck . . .
15K - last updated 2010-03-23 15:29 UTC by EricWald
Chariots
|Players | 2-4 | |Length | 45 mins | |Equipment Required| single standard piecepack | |Designer | ["Mark . . . to that in the game Star Fleet Battles or Car Wars. This game is about racing, not combat. The recent . . . borrows the impulse movement system of Car Wars and adds some clever cornering rules. Mark Biggar . . . system of Chariots as being similar to Car Wars, although (he said) the order in which players . . .
11K - last updated 2020-12-28 05:54 UTC by TrevorLDavis
ChariotsTextVersion
This is an AutoGeneratedTextVersion of [[Chariots]] = Chariots = A History Repeats Itself game for the . . . and not diagonally. Chariots may move backwards. Chariots scheduled to move during an impulse . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
10K - last updated 2010-03-23 17:55 UTC by EricWald
CheckersTextVersion
This is a text version of the rules taken from a ebook that is in the public domain. Note that the entire . . . Chess and Checkers: The Way to Mastership by Edward Lasker Copyright laws are changing all over the . . . and Checkers: The Way to Mastership Author: Edward Lasker Release Date: January, 2004 [EBook #4913] . . . move of the Checker men is a diagonal step forward, one square at a time. If a hostile man is in . . . on top of him. A King may move and capture backward as well as forward. A man, who reaches the "King . . .
6K - last updated 2010-03-22 21:18 UTC by EricWald
CheminMontagneuxTextVersion
This is an AutoGeneratedTextVersion of [[CheminMontagneux]] {{{ Chemin Montagneux (Mountainous Path) . . . Layout PlayBlack always goes first. Afterwards, play proceeds clockwise. A turn consists of . . . delaying tactics, since players have to hike towardtheir own peaks eventually! Hiking Hiking serves . . . four aces are peaks of mountains, players hike toward their particular peak.During this hike, they may . . . your “flag” atop two peaks. Hikerscan race toward a peak as soon as it appears. To place a flag, . . .
8K - last updated 2010-03-23 17:55 UTC by EricWald
ChessTextVersion
This is a version of the rules taken from a ebook that is in the public domain. Note that entire text . . . Chess and Checkers: The Way to Mastership by Edward Lasker Copyright laws are changing all over the . . . and Checkers: The Way to Mastership Author: Edward Lasker Release Date: January, 2004 [EBook #4913] . . . than to any other. The Rook The Rook may move forward, backward or sideways in a straight line along . . . from that in which he moves. The Pawn moves FORWARD ONLY in the file in which he stands, and only . . .
26K - last updated 2010-03-22 21:18 UTC by EricWald
ChineseCheckersTextVersion
This is an AutoGeneratedTextVersion of [[ChineseCheckers]] {{{ Chinese Checkers Adapted for the piecepack . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 17:55 UTC by EricWald
CityPlanningTextVersion
This is an AutoGeneratedTextVersion of [[CityPlanning]] {{{ C i t y P l a n n i n g Version 1.1 Version . . . forthe last 4 turns, he gains 4 points.) This rewards a player for creating aZone that has been in . . . itsbenefit is limited, but it can be a start toward the future. 5.1.1. The point on which the Development . . .
19K - last updated 2010-03-23 17:56 UTC by EricWald
ClarkRodeffer
= Clark D. Rodeffer = |E-mail|[[MailTo(clark AT SPAMFREE redheifergames DOT com)]]| |Web Site|[http://www.redheifergames.com . . . Bandai] [http://www.batavg.com Baseball Software] [http://utbash.utoledo.edu BASHCon] [http://battysbest.com . . . Dust Bunny] [http://www.dwarvenforge.com Dwarven Forge] [http://www.dwarventavern.net . . . Dwarven Tavern] [http://www.eaglegames.net Eagle] [http://edwiki.org/pmwiki/pmwiki.php/EdGames . . . [http://www.indie-rpgs.com Forge] [http://www.wargamesfoundry.com Foundry] [http://www.4thblade.com . . .
31K - last updated 2020-12-28 06:03 UTC by TrevorLDavis
ClearTextVersion
This is an AutoGeneratedTextVersion of [[Clear]] {{{ Clear! A game for 1 piecepack per player by David . . . in a 6 across by 4down grid. From this point forward, this will be referred to as a card in these rules. . . . piecepack dice near his card. From this point forward, these willsimply be referred to as dice. The . . .
9K - last updated 2010-03-23 17:56 UTC by EricWald
ClimbingMan
{{https://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Rock_Climbing_-_25613530990.jpg/515px-Rock_Climbing_-_25613530990.jpg}} . . . to the extremities. Find a way to move upwards choosing spots that are strong enough to support . . .
4K - last updated 2021-01-12 05:31 UTC by RonHaleEvans
Codes
| Players | 2-99 | | Length | 5-20 minutes | | Equipment Required | one piecepack, an opaque bag, a pen, . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2021-04-22 16:25 UTC by TrevorLDavis
CoinCollectorsTextVersion
This is an AutoGeneratedTextVersion of [[CoinCollectors]] {{{ Coin Collectors A Solitary Confinement . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
4K - last updated 2010-03-23 17:56 UTC by EricWald
ColonizationTextVersion
This is an AutoGeneratedTextVersion of [[Colonization]] {{{ Colonization A game for the piecepack by . . . rolls thedie.a. If a player rolls a Null he may warp to another systems sun as long as it isunoccupied.b. . . . which he owns a colony and he rolls an Acehe may warp to any planet of the same value that is unoccupied.c. . . . you have a coin that has thesame value you may warp to an unoccupied planet with the same value inanother . . . the highest scoring player wins. Colonies Score Awarded Each planet colonized. Points equal to the value . . .
5K - last updated 2010-03-23 17:56 UTC by EricWald
2 Comments on ClimbingMan
### 2 Comments. ### ===**Review of ClimbingMan, a solitaire piecepack game** This review is part of the . . . the climber reach? Is the torso able to move upwards keeping the reach of the legs in account? I have . . . As I’ve told before, you have to be constantly aware of what will happen to the dice and what your . . .
11K - last updated 2024-02-16 02:41 UTC by 162.154.84.127
16 Comments on ConsensusFantasy
### 16 Comments. ### I couldn't confirm looking online that the Engle Matrix Game system is under some . . . are simple enough that they don't (feel they) warrant copyright protection? Probably good idea to . . .
8K - last updated 2024-03-13 23:02 UTC by RonHaleEvans
2 Comments on CultureWars
### 2 Comments. ### The PDF doesn't mention any license. How do we know this is in the Public Domain? . . .
1K - last updated 2021-12-10 19:21 UTC by GeorgeHarnish
17 Comments on Desfases
### 17 Comments. ### == Reviews and Comments == Hi Antonio, if I understand this rule correctly... > . . . turn to move out onto the tile it's facing towards (timer on 0 -> score). * The timing for the . . . This should be taken into account particularly towards the end of the game. * For this reason, each . . .
10K - last updated 2020-09-06 17:53 UTC by RonHaleEvans
5 Comments on Downloadable Piecepack Sets
### 5 Comments. ### As far as I can see the Printable Piecepack by Bill Browne and the Nine-Suit Piecepack . . . CC BY-SA. You have to open it in an SVG software to see it.) As Chris Sakkas is the author listed . . .
4K - last updated 2024-10-08 18:20 UTC by TrevorLDavis
15 Comments on DualPiecepacks
### 15 Comments. ### Trevor, you asked for feedback in your Reddit post. In general, I think your work . . . puts a different emphasis on various elements of war or heraldry and for the "crown" suit I need to . . .
12K - last updated 2020-01-30 14:52 UTC by TrevorLDavis
5 Comments on EasySlider
### 5 Comments. ### My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce . . . to update the rules, I need to reinstall the software I used to write them back in 2003 and do various . . .
3K - last updated 2021-04-30 16:26 UTC by RonHaleEvans
2 Comments on Iceberg
### 2 Comments. ### The rules say "2 or 4" players, this page says "2 - 4" players. Which one is correct? . . . players or even 6 for six players is straightforward if you flip the coins over rank side (i.e. for . . .
1K - last updated 2020-02-06 10:10 UTC by selfthinker
17 Comments on Japan
### 17 Comments. ### Looks good. Comments from the top: * Source of title? A bit obscure. * I have two . . . 03:53 UTC ---- Although a little bit more awkward to setup, to hide (could use a DM screen), and . . .
8K - last updated 2018-12-03 19:03 UTC by TrevorLDavis
10 Comments on Packtet
### 10 Comments. ### Antonio, what do you think about moving the content of the **MixedSuitsExpansion** . . . 02:54 UTC ---- That's cool. I'm looking forward to it. I hope you have samples of 1, 2, 3, and . . .
4K - last updated 2020-02-06 23:19 UTC by JamesVipond
1 Comment on PagesNeedingCleanup
### 1 Comment. ### I tried removing the hash marks from the comments on the sandbox but the software . . .
1K - last updated 2016-08-26 02:05 UTC by Jessica Eccles
7 Comments on PassTheFood
### 7 Comments. ### Looks good, as I said on Facebook. I haven't played it yet, so I could be way off, . . . across both columns and rows with an incentive towards the trickier throws (the side columns and far . . . over the board including the toughest throws; towards the end this probably means landing on just a . . .
6K - last updated 2021-01-17 18:38 UTC by RonHaleEvans
11 Comments on PiecepackCompanionDeck
### 11 Comments. ### As an alternative to Roman numerals you could use "counting rods": https://en.wikipedia.org/wiki/Counting_rods#Unicode . . . no explicit higher or lower rank? -- danielharward 2018-04-04 02:30 UTC ---- I don't think we know . . . with the new letters, D and L. -- danielharward 2018-04-04 14:40 UTC ---- I would like to design . . . I like the idea of a ghostly rider… -- danielharward 2023-12-22 20:11 UTC . . .
5K - last updated 2023-12-22 20:11 UTC by danielharward
15 Comments on PiecepackExpansions
### 15 Comments. ### I'm considering rewriting this page but would like to check first if people agree . . . if you start with the concept of suit and work upward? A standard piecepack would consist of the suits . . .
17K - last updated 2020-02-18 01:33 UTC by TrevorLDavis
11 Comments on PiecepackMatchsticks
### 11 Comments. ### Very cool! Some possible ideas: # If you use a suit symbol as your pip (or at least . . . and facing many directions, I personally lean toward pips as rank markers. -- Dan_Burkey 2018-06-18 . . . both on with one label). My aesthetic leans towards suit symbol at the edge and rank symbol in the . . .
9K - last updated 2018-06-24 23:52 UTC by RonHaleEvans
1 Comment on Pirates of Van Zandt
### 1 Comment. ### This is a review I posted to BGG. I thought it'd be useful to also post it here on . . . have to try this last variant, and although I'm aware it may make the game longer, it may also make . . .
7K - last updated 2024-09-26 18:27 UTC by TrevorLDavis
9 Comments on PlayByWiki
### 9 Comments. ### I just posted your news to the Piecepack Wiki front page, #piecepack on Twitter, . . . fruit for making sure piecepack fans are aware of the contest. But (assuming it follows the rules . . .
6K - last updated 2020-02-08 01:26 UTC by JamesVipond
22 Comments on RelicensedGames
### 22 Comments. ### I don't know the structure of the wiki very well. Can someone please create a link . . . 19:42 UTC ---- You are correct that going forward any revised versions of his games can be released . . . Kingdom) of copyright infringement? Should we warn that although the game is dual-licensed CC BY-SA . . .
9K - last updated 2023-04-12 17:27 UTC by 73.225.96.116
8 Comments on Ron Hale-Evans
### 8 Comments. ### {{{> Ron Hale-Evans wrote "all my existing piecepack games (and the ones I've . . . request per second is probably fine. Looking forward to your results! -- [http://ron.ludism.org Ron . . . all the games. But I do it manually. Trevor, be aware that the data in the tables is not always correct. . . .
5K - last updated 2022-11-03 17:39 UTC by RonHaleEvans
4 Comments on SpeedyTowersRules0.6
### 4 Comments. ### My wife and I enjoyed this game. Briskly paced and a great combination of dexterity, . . . but didn't know how to make a proper rightward arrow. -- [http://wat.midco.net/jvipond/ JamesVipond] . . .
3K - last updated 2018-06-30 01:35 UTC by Jessica Eccles
12 Comments on StackPack
### 12 Comments. ### I think this is just amazingly cool, Trevor. Can we assume you're going to add customizable . . . (although technically I think you can very awkwardly play game from those systems with just a single . . .
6K - last updated 2020-02-11 20:47 UTC by JamesVipond
2 Comments on Tapas
### 2 Comments. ### My first impression is that Tapas looks like an ingenious port of Boggle to piecepack. . . . suits", "all elements belong to suits in warm colours", "all elements belong to suits in cold . . .
2K - last updated 2020-12-18 16:52 UTC by Ottia
8 Comments on Tingle
### 8 Comments. ### Where is the Sly version? Thanks. -- [http://ron.ludism.org RonHaleEvans] 2018-06-16 . . . was definitely before me! I don't think I was aware of it when I designed the Tin* games; I'd have . . . set out to design an Icehouse game and only afterward discovered that his design could be played with . . . diary]] is good reading. And I was certainly aware that a given game can often be played with more . . .
4K - last updated 2018-11-13 01:12 UTC by RonHaleEvans
3 Comments on ToPieces
### 3 Comments. ### Questions by RonHaleEvans on Facebook. Responses by Chris Sakkas in email. More to . . . Pieces?** It is a piecepack-based game in which warriors hack each other to pieces. **2. Why is one . . . Step Through?** A typo – it should be “Step Forward” (which is outlined in the Shove action). **7. . . .
6K - last updated 2018-08-17 20:32 UTC by RonHaleEvans
29 Comments on TrevorLDavis
### 29 Comments. ### Good work! -- Jessica_Eccles 2016-08-30 08:54 UTC ---- It seems to me Minishogi . . . Random setup isn't the most straightforward and there are a couple more PortablePiecepackNotation . . . on CompetitionWinners right now, working toward deleting/redirecting it. Also, I would say that . . .
19K - last updated 2024-09-26 18:27 UTC by TrevorLDavis
8 Comments on Where No One Has Gamed Before
### 8 Comments. ### This is great news! I was just thinking the other day that most of the piecepack . . . and sent them in to the judge and then afterwards the games were released. I've been involved (as . . . will have some tough choices to make. I look forward to more of the play-tests. Second I am donating . . . and some exceeded expectations. I'm looking forward to the others. About the prizes: Tim's decision . . .
5K - last updated 2018-09-14 21:33 UTC by RonHaleEvans
4 Comments on Zeppelinopolis
### 4 Comments. ### I love the theme and the humor. The mechanics look interesting too, and in keeping . . . with the theme. I'm really looking forward to playing this, but two of the images are chopped . . .
1K - last updated 2019-08-23 05:43 UTC by RonHaleEvans
14 Comments on piecepackr
### 14 Comments. ### If an announcement of a cool new software feature ("Can now make diagrams!") merits . . . designs this should be a fairly straightforward albeit time consuming endeavor. -- TrevorLDavis . . . 21:01 UTC ---- Congratulations on your software's nifty new name! **piecepackr** says it all. . . .
8K - last updated 2020-02-04 22:00 UTC by selfthinker
ComparisonOfEditions
= Comparison of Piecepack Editions = Originally a message on the piecepack mailing list from December . . . production values. Ron was initially looking forward to the FourSeasonsExpansion more, but now it seems . . .
23K - last updated 2020-12-29 06:35 UTC by TrevorLDavis
Competitions
This page tracks the winners, runners-up, honorable mentions, and so on for the various game design competitions. . . . == In the spirit of free and open source software and culture, every entry must be a translation, . . . for innovative, imaginative, and strategically rewarding games. They can be quick beer-and-pretzels . . .
7K - last updated 2021-03-04 15:07 UTC by Ottia
ConsensusFantasy
= Consensus Fantasy, the Piecepack Matrix Game = | Players | 1-20 | | Length | 30-180 minutes | | Equipment . . . is a generic roleplaying, storytelling, and wargame system. It can be played solo or with a group, . . . Warner Brothers cartoon]].| |AA|You succeed gloriously, . . . to do so with ebooks as well. Ebook reader software varies so widely, however, that such techniques . . . Miniatures == You can use the piecepack to play wargames and dungeon crawls instead of traditional . . .
18K - last updated 2020-03-13 21:15 UTC by RonHaleEvans
ConspiracyTextVersion
This is an AutoGeneratedTextVersion of [[Conspiracy]] {{{ C o n s p i r a c y Version 2.1.1 Version Date . . . government, international economies, world wars, and religious dogma with the ease that you or . . . lead to an increase in public sentiment favoring war in 10 years, which in turn can lead to the issuance . . . the future. Periodically, the clock will tick forward, and plans that have been successfully completed . . . “Future” tiles in that column will move up one toward the “Present”, and the current “Present” tile . . .
52K - last updated 2010-03-23 17:56 UTC by EricWald
CoyoteMoonTextVersion
This is an AutoGeneratedTextVersion of [[CoyoteMoon]] {{{ Coyote Moon Author: Robert Mundschau e-mail: . . . That is the path to our descendants who will warn us against ruin. The shamanexplained how following . . . travelrepresents a spiritual journey forward in time to see the future. A player may only change . . .
7K - last updated 2010-03-23 17:56 UTC by EricWald
CreamOfTheCrop
{{https://upload.wikimedia.org/wikipedia/commons/6/6e/Farmer_and_Tractor%2C_Oak_Glen_CA_9-2007_%286917732001%29.jpg}} . . . with the seeds. Successful patterns are rewarded with prizes from the county fair, and collecting . . .
2K - last updated 2022-05-21 14:52 UTC by DonKirkby
CrocodileHopTextVersion
This is an AutoGeneratedTextVersion of [[CrocodileHop]] {{{ by Tim SchutzRev. 0.2, 11/031 player15 minutesGame . . . or any later version published by the Free SoftwareFoundation; with no Invariant Sections, no Front-Cover . . .
10K - last updated 2010-03-23 17:56 UTC by EricWald
CultureWars
= CultureWars = | Players | 2-4 | | Length | 120 minutes | | Equipment Required | 1 basic PiecePack set . . . kept in reserve. This game is more of a strategy wargame than most other PiecePack games, though it . . . == http://www.ludism.org/ppwiki/download/CultureWars.pdf === Setup === * The pawns and dice may be . . . one or more generations), conflict may represent war, or a philosophical exchange of political ideals. . . . is a win. === Credits === Alpha Playtesting: HowardHendrickson, GeorgeHarnish == Reviews & Comments . . .
9K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
CultureWars.pdf
application/pdf
118K - last updated 2011-01-22 23:21 UTC by Roger Meertens
DecayTextVersion
This is an AutoGeneratedTextVersion of [[Decay]] {{{ DecayA Changing Landscapes game for the piecepack . . . and give it to the occupying player. The player awarded the toll, adds thecoin to his or her hand. The . . . player awarded the toll keeps the coin in their handuntil it . . . is removed from play. Suicide is possible so beware. (Seefigure below.) 232 4 4 Sun 4 is removed from . . .
14K - last updated 2010-03-23 17:57 UTC by EricWald
DeductionTextVersion
This is an AutoGeneratedTextVersion of [[Deduction]] {{{ DeductionA game for the piecepack by Mark Biggar . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front- . . .
4K - last updated 2010-03-23 17:57 UTC by EricWald
Desfases
| Players | 2 or 4 | | Length | 45-60 minutes | | Equipment Required | One standard Piecepack | | Designer . . . you can only score them if they're pointing toward you when you land your pawn next to them, and . . .
4K - last updated 2021-05-11 05:56 UTC by TrevorLDavis
Designers
List Designers here. * JimAdams * MitchellAllen * JorgeArroyo * ["Jeff Barrett"] * ["Steve Beard"] * . . . Norberg"] * ChrystalOverby * GlennOverby * ["Edward Pulley"] * AlanPrice * ["Antonio Recuenco Muñoz"] . . .
2K - last updated 2023-07-10 19:28 UTC by TrevorLDavis
DivorcedBeheadedDiedDivorcedBeheadedSurvived
= Divorced Beheaded Died Divorced Beheaded Survived = |Players | 2-4 | |Length | 30+ minutes | |Equipment . . . == Reviews & Comments == Best use of theme award in the HistoryRepeatsItself contest. ---- CategoryGame . . .
1K - last updated 2022-02-16 05:31 UTC by TrevorLDavis
DragonsHoardTextVersion
This is an AutoGeneratedTextVersion of [[DragonsHoard]] {{{ Dragon’s Hoard (formerly Dragon’s Quest) . . . all of his earned treasure.2. Points are awarded according to the chart: Coin Treasure Value . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front- . . .
7K - last updated 2010-03-23 17:57 UTC by EricWald
DualPiecepacks
"Dual piecepacks" are eight piecepack "suits" with the following properties: * The eight **suits** can . . . be even more impressed if I weren't already aware of the three-dimensional card game [[https://www.boardgamegeek.com/boardgame/1198/set . . .
4K - last updated 2019-06-07 06:04 UTC by TrevorLDavis
DualPiecepacksPoker
= Dual Piecepacks Poker = | Players | 2-20 | | Length | variable | | Equipment Required | 8 unique piecepack . . . tricky. It would also have been nice if he had warned people that every player should have a copy . . .
3K - last updated 2020-12-26 07:17 UTC by TrevorLDavis
DungeonCrawlTextVersion
This is an AutoGeneratedTextVersion of [[DungeonCrawl]] {{{ Dungeon Crawla game for the piecepack(v 0.2b, . . . that a point of equpiment has been applied toward avoiding damage, group the equipment with the . . .
8K - last updated 2010-03-23 17:57 UTC by EricWald
EasySliderTextVersion
This is an AutoGeneratedTextVersion of [[EasySlider]] {{{ Easy Slider A Changing Landscapes game by RANDM . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
10K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
EpicFunhouse
|Players | 1 | |Length | 60 minutes | |Equipment Required | one standard piecepack | |Designer | RonHaleEvans . . . "vacation" from your crummy "job" as software developer for a crummy "Silicon Trailer Park" . . . a couple of "orange groves". (Since global warming kicked in and most citrus farming moved to . . . but today some unnameable force draws you toward its turnstiles. Could it be Fate? Inside Eisner****Land, . . . inexorably hustle you into the main park, toward a creepy mansion decorated with whimsical gravestones. . . .
8K - last updated 2022-02-16 05:31 UTC by TrevorLDavis
EpicFunhouseTextVersion
This is an AutoGeneratedTextVersion of [[EpicFunhouse]] = Epic Funhouse = A game for the piecepack by . . . "vacation" from your crummy "job" as software developer for a crummy "Silicon Trailer Park" . . . a couple of "orange groves". (Since global warming kicked in and most citrus farming moved to . . . but today some unnameable force draws you toward its turnstiles. Could it be Fate? Inside Eisner****Land, . . . inexorably hustle you into the main park, toward a creepy mansion decorated with whimsical gravestones. . . .
35K - last updated 2010-03-23 17:57 UTC by EricWald
EricWitt
= Eric Witt = * ["Berlin"] * ChoosySushi * DivorcedBeheadedDiedDivorcedBeheadedSurvived * ["Landlocked"] . . . * PiecepackKlondike * SoloSalvo * StackedDeckWar * TP5: ThePiecePackPokerPartyParade . . .
1K - last updated 2009-06-01 02:59 UTC by 192.168.1.1
Evade
|Players | 2 | |Length | 20 mins | |Equipment Required | One standard piecepack | |Designer | Alex Randolph, . . . it. --IainCheyne ---- Players move six pieces forward from their side of the board to the opponent's, . . .
4K - last updated 2021-04-18 14:48 UTC by Ottia
EvadeTextVersion
This is a Text Version of [[Evade]] = Evade = Adapted for the piecepack by Mark Biggar Version 1.0, . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 17:58 UTC by EricWald
EverestTextVersion
This is an AutoGeneratedTextVersion of [[Everest]] {{{ EverestA game for piecepack by Mark A. Biggar . . . line until it hits a yeti, runs into an upward step orcliff, or flies off the board. A yeti hit . . . freely goes downhill, but if it hits an upward step or cliff, it goes splat and has noeffect; . . . not running away are consideredstationary). Afterwards, complete any actions for the turn yet to be . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
10K - last updated 2010-03-23 17:58 UTC by EricWald
FdlLicenseBoilerplate
The following is the suggested text for putting a ruleset under the GNU Free Documentation License. Typically . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2016-08-28 05:24 UTC by TrevorLDavis
FortuneCookies
* Dice, dice, dice: I must have more dice. * "If you can set the rules, you can win the game." --John . . . piecepack message #71] * "My attitude towards ideas and designs is summed up in the phrase . . .
5K - last updated 2020-12-29 07:09 UTC by TrevorLDavis
FourBlindMice
|Players | 1-99 | |Length | 30-60 minutes | |Equipment Required | single standard piecepack, 1 min timer . . . fail to mention what happens when a mice moves towards the edge of the board. Is the edge of the board . . . board. --["DanielAjoy"] ---- Pretty straightforward adaptation of Ricochet Robots to the Piecepack. . . .
3K - last updated 2022-10-23 07:48 UTC by Ottia
FourBlindMiceTextVersion
This is an AutoGeneratedTextVersion of [[FourBlindMice]] {{{ FOUR BLIND MICE a multiplayer puzzle designed . . . the shortest route, collects the cheese as his reward! The player with the most cheese at the end of . . .
6K - last updated 2010-03-23 17:58 UTC by EricWald
FourFieldKono
= Four Field Kono = |Players | 2 | |Length | 15 minutes | |Equipment Required | single standard piecepack . . . couple of captures). Overall it's a way more rewarding option for 5-10 minutes of play than other . . .
3K - last updated 2021-06-16 06:33 UTC by Ottia
GalaxyExpressTextVersion
This is an AutoGeneratedTextVersion of [[GalaxyExpress]] = Galaxy Express = A Solitary Confinement game . . . you will be responsible for handling your warp drive equipped Starship as efficiently as possible . . . about the nuances involved with these modern warp drives -- the separate thrusting and braking systems, . . . 2, the resulting speed is 0. 3. Move the Ship ("Warp Slide") ... If, after the adjustment made in step . . . be moved on the board. Its movement (called a Warp Slide) is carried out using the following rules: . . .
15K - last updated 2010-03-23 17:58 UTC by EricWald
GameThemes
The following is a list of theme categories. Each theme category page lists piecepack games that make . . . * ThemeSportCategory * ThemeTrainCategory * ThemeWarCategory . . .
1K - last updated 2011-06-11 21:56 UTC by RonHaleEvans
Games
**Note:** This page is [[https://github.com/piecepackr/ppwicker | computer-generated from individual . . . | DanSmith | standard piecepack | | ["CultureWars"] | GeorgeHarnish | 1 basic PiecePack set and . . . Muñoz"] | One standard Piecepack | | ["GlobalWarming"] | ["Mark A. Biggar"], Aron Wall & Gloria . . . and some counters | | ["PlansOfAction"] | ["Edward Pulley"] | single standard piecepack | | ["PowerLines"] . . . | | ["Sheep"] | PeteJones , http://www.freewargamesrules.co.uk | Piecepack and Playing Card Expansion . . .
24K - last updated 2025-02-01 02:05 UTC by TrevorLDavis
GeorgeHarnish
== GeorgeHarnish == Email: [[mailto://lefou23@gmail.com|{{{lefou23 AT gmail DOT com}}}]] * PiecepackConquersTheWorld, . . . port of Risk; modifications welcome. * CultureWars, a civilization building game. ---- CategoryHomepage . . .
1K - last updated 2012-03-07 19:57 UTC by GeorgeHarnish
GlobalWarming
= Global Warming = |Players | 2 or 4 (see comments for 2 player variant) | |Length | 30 mins | |Equipment . . . * https://ludism.org/piecepack/org/rules/GlobalWarming.pdf (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/GlobalWarming.pdf . . . (original copy) * [[GlobalWarmingTextVersion]] == Design Notes == 1. My sister . . . the contest judge ["Michael Schoessow"] Global warming was one of the three "ice" games and we all . . . of a game things seemed fairly straight-forward and somewhat random (too much so for some player's . . .
4K - last updated 2022-10-30 04:25 UTC by TrevorLDavis
GlobalWarmingTextVersion
This is an AutoGeneratedTextVersion of [[GlobalWarming]] {{{ Global WarmingA Changing Landscapes game . . . polar ice caps are melting due to runaway global warming and you are trapped on an island that is slowly . . . and leaves the die, with the selected face upwards, on the table under their hand. 2. The players . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
6K - last updated 2022-10-30 04:25 UTC by TrevorLDavis
GlobalWarming 2fTextVersion
#REDIRECT [[GlobalWarmingTextVersion]] . . .
1K - last updated 2010-03-22 21:33 UTC by EricWald
GlobularCluster
= Globular Cluster = | Players | 2-4 | | Length | 60-90 minutes | | Equipment Required | 2 standard piecepacks . . . With the recent advent of new more powerful warp technology the peoples of the galaxy are finally . . . problems include the spacing of supernovas toward the end of the game, which needs some tweaking, . . .
2K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
GoldRush
= Gold Rush = | Players | 3-4 | | Length | 60-90 minutes | | Equipment Required | piecepack, 8 gaming . . . they need. Simply surviving is fairly straightforward, but getting ahead requires optimizing the land . . . parts. One mechanical niggle we had was that a warehouse magnate strategy appears to be the one best . . . farms, windmills and ore mines, and get one warehouse as early as possible to hedge against loss. . . . then replace as many buildings as you can with warehouses. Why warehouses? Because they are the cheapest . . .
9K - last updated 2020-12-28 06:38 UTC by TrevorLDavis
GoodPortsmanship
= Good Portsmanship = **Contest theme:** //Good Portsmanship.// In the spirit of free and open source . . . software and culture, every entry must be a translation, . . . using a seasonal piecepack, and I look forward to that a great deal. 2. **RUNNER-UP**: ShoppingMall, . . . problems include the spacing of supernovas toward the end of the game, which needs some tweaking, . . . had depth, and repeated play would probably be rewarded. 5. CroquetForPiecepack, a port of [http://en.wikipedia.org/wiki/Croquet . . .
15K - last updated 2010-03-23 16:38 UTC by EricWald
GroupProjects
= The Group Projects Contest = You can read the relevant information for the sixth of the Piecepack Game . . . is no restriction on the number of rulesets toward which any one Author may contribute. * The only . . . it to the contest Mediator (see #9) who will forward it on to the Judge. Likewise, if necessary, the . . . fairly well-written, and the game is straightforward enough to play. I would have liked a cleaner summary . . . ["Blockade"] ruleset, I was really looking forward to playing. ["Blockade"] is an abstract traversal . . .
77K - last updated 2010-03-23 15:32 UTC by EricWald
HangingGardens
|Players | 2-4 | |Length | 30 mins | |Equipment Required | One piecepack | |Designer | ["James Kyle"] . . . |Award nominee|http://boredgamegeeks.blogspot.com/2006/12/ggbgia-nominating-post-best.html|Board . . . Game Internet Awards Nominee for Best Downloadable Game]] ---- [http://brettboard.dk/cgi-bin2/webdata_game.pl?cgifunction=form&fid=994623678 . . .
4K - last updated 2022-02-16 05:32 UTC by TrevorLDavis
HistoryRepeatsItself
= The History Repeats Itself Competition = You can read the relevant information for the fourth of the . . . an opponent, you must yourself give up moving forward to do so, leaving the others players in better . . .
14K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
HomePage
Welcome to the **Piecepack Wiki**! The piecepack is to board games what a deck of cards is to card games: . . . |Award nominee|https://www.ludism.org/ppwiki/HangingGardens|Hanging . . . Gardens by James Kyle, Board Game Internet Awards Nominee for Best Downloadable Game]] The Piecepack . . .
2K - last updated 2023-07-10 19:26 UTC by TrevorLDavis
HostileTakeover
| Players | 3-4 | | Length | 30 minutes | | Equipment Required | one piecepack, four d12's, 50 smaller . . . == Hostile Takeover is a basic territory control war game. You and your friends must fight to take control . . .
2K - last updated 2023-07-21 14:11 UTC by TrevorLDavis
HumanHarvest
= Human Harvest = | Players | 2-4 | | Length | 15-45 minutes | | Equipment Required | standard piecepack, . . . the wastelands looking for "spare meat". Massive war machines have devastated much of the Earth and . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
IceFloeTextVersion
This is an AutoGeneratedTextVersion of [[IceFloe]] {{{ IceFloeA Changing Landscapes game for the piecepack . . . or any laterversion published by the Free Software Foundation; with no Invariant Sections, no Front- . . .
15K - last updated 2010-03-23 17:59 UTC by EricWald
InterstellarConquest
= Title = |Players | 3 - 8 | |Equipment Required | ["Piecepack Expanded"] or IceHouse, cup or bag| |Designer . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2022-02-16 05:32 UTC by TrevorLDavis
InterstellarConquestTextVersion
This is an AutoGeneratedTextVersion of [[InterstellarConquest]] {{{ Interstellar ConquestVersion 2.0 . . . all of your colony ships are worth 2 and your warships are worth 4. Green Celegorm After combat has . . . any reason your colony no longer exists. Medium Warship 2 You must have a Warship in your fleet to . . . attack another planet or colony. A Warship is not needed to defend a planet or colony. . . . next to the planet with the ships pointing towards it. Be sure to follow theabilities for ships . . .
7K - last updated 2010-03-23 17:59 UTC by EricWald
IronPiecepackDesignerContest
= Piecepack Contest #9: The Iron Piecepack Designer **CURRENTLY BEING JUDGED** = **UPDATE** Episode 2 . . . Iron Chef = **Celebrity judge:** Chris Goodwin, award-winning designer of Tingle for the Where No One . . . Matchsticks = **Celebrity Judge:** Dan Burkey, award-winning inventor of the piecepack matchsticks . . . criteria. And the Iron Chef Toque will be awarded to the overall winner. **Criteria:** *Engaging . . . between strategy and randomness, or leaning toward strategy. **Judge Dan's profile and taste notes:** . . .
18K - last updated 2023-07-10 19:22 UTC by TrevorLDavis
KidSproutJumboreeTextVersion
#pragma section-numbers-off This is an AutoGeneratedTextVersion of [[KidSproutJumboree]] = KidSprout . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
14K - last updated 2010-03-23 17:59 UTC by EricWald
KidSproutSpamRadio
This is RonHaleEvans writing. The following text contains notes for a game in progress for the IronPiecepackDesignerContest . . . were transcribed by Google voice-to-text software from Ron's hardcopy notes and online conversations . . .
13K - last updated 2020-02-19 07:56 UTC by RonHaleEvans
King's Cottage
= King's Cottage = |Players | 2-4 | |Length | 30-45 minutes | |Equipment Required | one piecepack, an . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
King's CottageTextVersion
This is an AutoGeneratedTextVersion of [[King's_Cottage]] {{{ King's CottageA Changing Landscapes game . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . . his ownquestionable sense of taste, but also awarding the craft houses when he gets to see a room . . . you will keep track of the profits (scores) awarded to each craft house. Set aside the Ace of Crowns . . . If you roll an Ace, 2, 3, 4, or 5 then you are awarded this many movement points to move stuff.(Ace . . .
18K - last updated 2010-03-24 19:12 UTC by EricWald
KingdomsoftheMiddleSeaTextVersion
This is an AutoGeneratedTextVersion of [[KingdomsoftheMiddleSea]] = Kingdoms of the Middle Sea = A game . . . which could cause rebellion or even civil war to break out. With several paths to victory, players . . . in that kingdom erupts in rebellion and civil war breaks out. The player of that kingdom loses the . . . dominance, she also gets to decide the tie, and awards 3rd place to Phillip. Pawns are then lined up . . .
35K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
KingsProgressTextVersion
This is an AutoGeneratedTextVersion of [[KingsProgress]] {{{ The King's Progress A game for the piecepack . . . his or her own kingdom. From the second turn onwards, each player either moves his or her king one . . . the King's Progress. The King may never move backwards. If the King is moved the player may then secretly . . .
7K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
KnightsTourRedux
= Knights Tour Redux = |Players | 2 | |Equipment Required | piecepack | |Designer | ["Ken Leyhe"] | |Version . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
KnightsTourReduxTextVersion
This is an AutoGeneratedTextVersion of [[KnightsTourRedux]] {{{ Knight’s Tour Redux A game for the piecepack . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2010-03-23 18:00 UTC by EricWald
LabRats
= Lab Rats = |Players | 1| |Length | 20 minutes | |Equipment Required | single standard piecepack| |Designer . . . to its exit, using a limited number of moves. Warning, the layout for this solitaire can take up . . . game was figuring out a way to prevent the //inward spiral of death// when building the maze. Unfortunately, . . .
5K - last updated 2022-10-22 17:30 UTC by Ottia
LabRatsTextVersion
This is an AutoGeneratedTextVersion of [[LabRats]] = Lab Rats = A Solitary Confinement game for the piecepack . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
4K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
Landlocked
= Landlocked: Hither and Yon = |Players | 1 | |Length | 7 minutes | |Equipment Required | single standard . . . starting at its gap, through the tiles of an outward suit (in ascending order), then those of an inward . . . on the way the pawn can follow: on its way outward, inward tiles are blocked from play, and on the . . . pawn's way back inward tiles with a lower value than the next tile to . . . unfortunately no specification about whether outward tiles already stepped on can be reached again . . .
4K - last updated 2022-02-16 05:33 UTC by TrevorLDavis
LandlockedTextVersion
This is an AutoGeneratedTextVersion of [[Landlocked]] {{{ Landlocked: Hither and Yon A Solitary Confinement . . . to the current value your pawn is heading towards.) However you may not pass through any tile on . . . than the current value your pawn is moving towards. Tracking movements Once you have moved your . . .
4K - last updated 2010-03-23 18:00 UTC by EricWald
Landrush
= Landrush = |Players | 2 - 5 | |Equipment Required | piecepack, bag, IceHouse | |Designer | ["Ken Leyhe"] . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2022-02-16 05:33 UTC by TrevorLDavis
LandrushTextVersion
This is an AutoGeneratedTextVersion of [[Landrush]] {{{ Landrush A game for the piecepack and Icehouse . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 18:00 UTC by EricWald
LeyLinesTextVersion
This is an AutoGeneratedTextVersion of [[LeyLines]] {{{ TITLE Ley Lines VERSION 1.0.0 DATE 21 June 2002 . . . flows across ley lines from smaller values toward larger values. For the purpose of determining . . . adjacent space along the ley line; when moving toward a tor, each successive value must be equal to . . . or greater than the last; when moving toward a cairn, each successive value must be equal to . . . (or fork in the path), the energy will flow toward the adjacent space with the largest value. Because . . .
6K - last updated 2010-03-23 18:00 UTC by EricWald
LocalSpellingWords
py txt url Biggar mins pdf piecepack Maximus doc Bocce Croquet Froggy Ppolf Triactor dominoes Anime Boardgaming . . . undertested chaotically Clarkdroid Delvenwarr Hassell Quarm quarm Rockin freebie playability . . . Cleopatra kingmaking zocchihedron diceless wargame . . .
3K - last updated 2009-06-01 03:00 UTC by 192.168.1.1
LudicSynergy
= The Ludic Synergy Contest = You can read the relevant information for the second of the Piecepack Game . . . competition is Ludic Synergy. The prize will be awarded to the game that best melds the [https://web.archive.org/web/2016/http://www.piecepack.org/ . . .
13K - last updated 2020-12-29 05:56 UTC by TrevorLDavis
MagicMids
= Magic Mids = |Players | 2 - 4 | |Equipment Required | piecepack, IceHouse | |Designer | ["Ken Leyhe"] . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . . power they held in their grasp. For centuries wars were waged with thousands of lives lost, then . . . Gammar the Red came across a way to end the wars. Gammar found a way to channel the energies of . . .
2K - last updated 2022-02-16 05:33 UTC by TrevorLDavis
MagicMidsTextVersion
This is an AutoGeneratedTextVersion of [[MagicMids]] {{{ Magic Mids A game for the piecepack and Icehouse . . . power they held in their grasp. For centuries wars were waged, withthousands of lives lost. Then . . . Gammar the Red, cameacross a way to end the wars. Gammar found a way to channel the energies of . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front- . . .
5K - last updated 2010-03-23 18:00 UTC by EricWald
Magistratvm
= Magistratvm = | Players | 3-4 | | Length | 90-120 minutes | | Equipment Required | 20 small tokens . . . heavy weight game (for a piecepack game) that rewards strategic and diplomatic play. Luck is minimal . . . through the ruleset, I believe that the reward (playing a really good game) was well worth the . . . by all, nonetheless. One thing you should be aware of before trying Magistratum is that it plays . . .
7K - last updated 2020-12-28 06:51 UTC by TrevorLDavis
MagistratvmTextVersion
This is an AutoGeneratedTextVersion of [[Magistratvm]] {{{ MAGISTRATVM A Group Projects game for the . . . in the displacement of a rival Magistrate downwards in the Office table. The player owning the Magistrate . . . which rival Magistrate will be displaced downwards. When a displacement occurs as the result of . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
26K - last updated 2010-03-23 18:01 UTC by EricWald
MailingList
= The original piecepack community email list archives, 2000-2020 = https://www.ludism.org/piecepack/piecepack-messages.txt . . . 186, 211, 355 MHonArc threw font/html encoding warnings for the following messages (MHonArc numbering): . . .
4K - last updated 2021-01-04 20:40 UTC by RonHaleEvans
MakingDiagrams
A few diagrams can go a long way to understanding how to play a [[Games|piecepack game]]. There are many . . . like [https://en.wikipedia.org/wiki/Poser_%28software%29 Poser] and [https://en.wikipedia.org/wiki/DAZ_Studio . . . and circles which should be rather straightforward with a good set of drafting tools. . . .
6K - last updated 2023-11-05 00:35 UTC by JamesVipond
Mark A. Biggar
== Mark A. Biggar == Email: [[MailTo(mark AT biggar DOT org)]] I'm a Software Engineer specializing . . . |["Everest"]| [[#10 | (10)]]|none| |GlobalWarming | [[#3 | (3)]] [[#7 | (7)]]|cup or bag| |LabRats . . . by me for the piecepack.[[BR]] [:3] (3) GlobalWarming was co-written with my sister Gloria Wall and . . .
4K - last updated 2020-12-15 03:03 UTC by TrevorLDavis
MartianTreasureHunt
= Martian Treasure Hunt = |Players | 2 or 4 | |Equipment Required | piecepack, IceHouse | |Designer | . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2022-02-16 05:33 UTC by TrevorLDavis
MartianTreasureHuntTextVersion
This is an AutoGeneratedTextVersion of [[MartianTreasureHunt]] {{{ Martian Treasure Hunt A game for the . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front- . . .
3K - last updated 2010-03-23 18:01 UTC by EricWald
Martian Miners
| Players | 2-4 | | Length | 60 minutes | | Equipment Required | 1 piecepack set, 1 icehouse stash (of . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2021-04-22 16:25 UTC by TrevorLDavis
MathrixTextVersion
This is an AutoGeneratedTextVersion of [[Mathrix]] {{{ Title: Mathrix, The Version Number: 1.0.0 Version . . . or any later version published by the Free SoftwareFoundation; with no Invariant Sections, no Front-Cover . . .
8K - last updated 2010-03-23 18:01 UTC by EricWald
Matrix
= Matrix = |Players | 1 | |Length | 30 minutes | |Equipment Required | single standard piecepack, several . . . == Reviews & Comments == Best Theme Award in the SolitaryConfinement contest. == Links == . . .
1K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
MatrixTextVersion
This is an AutoGeneratedTextVersion of [[Matrix]] = Matrix = **A game for the piecepack, by Jeff Barrett** . . . screen.// //The screen bleeped a two-second warning.// //And one and two and --// //Cyberspace . . .
12K - last updated 2010-03-23 18:01 UTC by EricWald
MechanicImpulseBasedMovementCategory
== Impulsed Based Movement == A semi-simultaneous movement mechanic that emulates player pieces moving . . . are: "//Star Fleet Battles//" and "//Car Wars//". ---- <list MechanicImpulseBasedMovementCategory> . . .
1K - last updated 2010-03-23 16:22 UTC by EricWald
Men Overboard
| Players | 2-4 | | Length | ## minutes | | Equipment Required | Requires one original piecepack set, . . . of those four tiles; point all the icons towards the center of the board, and those four spaces . . .
6K - last updated 2022-08-09 21:46 UTC by TrevorLDavis
MesomorphGames
= Mesomorph Games = Mesomorph Games official website: http://www.mesomorph.com/ You can buy standard . . . or even a reply to emailed concerns. Be very wary of sending them money. . . .
1K - last updated 2009-06-01 03:01 UTC by 192.168.1.1
MesomorphGamesContest1
= Mesomorph Games Contest 1 = You can read the relevant information for the first Mesomorph Games piecepack . . . it to the contest Mediator (see #8) who will forward it on to the Judge. Likewise, if necessary, the . . . * ["Spam-O-Rama"], by ClarkRodeffer * StackedDeckWar, by EricWitt * TheFourSeasons * TribesOfTheFourSeasons, . . .
9K - last updated 2020-12-29 00:29 UTC by TrevorLDavis
MissingInAction
No, this page **isn't** about piecepack games that are //slow// or //boring// -- some of these games . . . for NineBall. -- ["Mark A. Biggar"] **["Delvenwarr"]** by EdThorn is another early ruleset on the . . . things might happen, but the brave are often rewarded. Play tricks on opponents to slow them down. . . . trying to write a book of 100 piecepack games. **War & Piecepack** by ClarkRodeffer was a war game . . . included with the war-themed piecepacks sold by Blue Panther Games: https://web.archive.org/web/20200217133556/http://www.bluepantherllc.com/BP4_NewPiecepack.htm . . .
7K - last updated 2023-07-21 14:13 UTC by TrevorLDavis
MotoXTextVersion
This is an AutoGeneratedTextVersion of [[MotoX]] = MotoX = a game of tactics for the piecepack [[BR]](v . . . exactly equal to that number. Your may move forwards (toward the finish line) or sideways. (To clarify: . . . your move must be either toward the next tile or parallel with the edge shared . . . Bikes that are wiped out (off the track) count toward race ranking as if they were on the space they . . .
7K - last updated 2010-03-23 18:01 UTC by EricWald
MultzoTextVersion
This is an AutoGeneratedTextVersion of [[Multzo]] {{{ MultzoA piecepack game by Glenn OverbyVersion 1.0, . . . or run alwaysbeats a three-tile set or run. Rewards: The winner in each category takes the top coin . . .
4K - last updated 2010-03-23 18:02 UTC by EricWald
New City
|Players | 2 or 4 | |Length | 60-90 mins | |Equipment Required | coins for Gold | |Designer | ["Rob LeGood"] . . . games of this genre, thoughtful play is well rewarded, and in my opinion the balance between luck . . . We used small sweets which naturally got eaten towards the end of the game by the guys who were not . . .
5K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
New CityTextVersion
This is an AutoGeneratedTextVersion of [[New_City]] = New City = (Foundation of the Next Big Mecca on . . . city, or a Market District containing shops and wares, districts are the building blocks of a city . . .
19K - last updated 2010-03-23 18:02 UTC by EricWald
NineBallTextVersion
This is an AutoGeneratedTextVersion of [[NineBall]] {{{ Nine Ball Adapted as a flicking game for the . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
4K - last updated 2010-03-23 18:02 UTC by EricWald
OldNews
== 13 September 2020 == The contest has been postponed because it's hard to playtest the games in the . . . back!** This wiki went down because of a hardware failure on 9 May 2009 and was restored on 31 May. . . .
11K - last updated 2023-07-10 19:23 UTC by TrevorLDavis
OneManThragTextVersion
This is an AutoGeneratedTextVersion of OneManThrag = One Man: Thrag! = Rev 1.0 [[BR]](c) 2002 Eight Foot . . . For the Gods' sake, just take it." The young warrior shoveled a heap of rice off his brother's plate. . . .
10K - last updated 2010-03-23 15:34 UTC by EricWald
PackSolitaireTextVersion
This is an AutoGeneratedTextVersion of [[PackSolitaire]] {{{ Pack Solitaire A game for 2 piecepacks by . . . set with the coins’ facing arrows pointed towards the center ofthe tile, and the second set with . . . the coins’ facing arrows pointed towards the outer corners ofthe tile. This only purpose . . . is to permit easy separation of the coinsafterward if you wish to play this again. This doesn’t actually . . .
7K - last updated 2010-03-23 18:02 UTC by EricWald
Packtet
The Packtet expansion by Antonio Recuenco Muñoz adds 11 new suits to a standard piecepack, "all possible . . . a versatile, promising expansion and was thus awarded the Silver. Antonio included a list of possible . . . Gold winner does. Nevertheless, I'm looking forward to designing with the Packtet, and I hope other . . .
2K - last updated 2018-10-23 22:54 UTC by RonHaleEvans
PenguinGame
= The Penguin Game = |Players | 1-4 | |Length | 15 mins | |Equipment Required | Piecepack, cup or bag . . . about it as a solitaire but I am looking forward to try it with other players. I'll likely have . . .
2K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PeteJones
= Pete Jones = |E-mail|[[peteATfreewargamesrulesDOTcoDOTuk]]| |Web Site|[http://www.freewargamesrules/co.uk . . . Freewargamesrules]| = Information = Pete is a long time . . . wargamer born in 1964. He lives in Wrexham, UK and . . . in Law Enforcement. He runs the [http://www.freewargamesrules/co.uk Freewargamesrules] website which . . . club website then in 2000 transformed to freewargamesrules. It contains links to over 1,000 sets . . .
1K - last updated 2009-06-14 10:28 UTC by 192.168.1.1
PharaohsHeir
= Pharaoh's Heir = |Players | 3-4 (includes rules for 2-player variant) | |Length | 45-90 mins | |Equipment . . . heir. Oh, yes, one last thing -- Pharaoh also rewards the Families that develop the most valuable buildings . . . the first games to get a lot of attention (and awards) that uses this type of scoring. By the way, . . .
15K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PharaohsHeirTextVersion
This is an AutoGeneratedTextVersion of [[PharaohsHeir]] {{{ Pharaoh's Heir Version 1.2 Version Date 20-Aug-2003 . . . heir. Oh, yes, one last thing Pharaoh also rewards the Families that develop the most valuable buildings . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
34K - last updated 2010-03-23 18:02 UTC by EricWald
Phillip Lerche
= About my interest in the piecepack = I am a would-be game designer, and was drawn to the piecepack . . . the most attention recently. ClarkRodeffer awarded ["Magistratvm"], a game I co-authored with ["Brad . . . Johnson"], the runner-up award for best theme in the 6th design contest GroupProjects. . . .
3K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
PieceChisi
= Piece-Chisi = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | Standard Piecepack, . . . other pieces, the pawn being moved may "slip" forward ONE space. If that space is occupied by an opponent, . . . by exact count. 2. A bonus of five spaces is awarded for bringing a pawn home. However, this bonus . . .
7K - last updated 2016-08-26 13:44 UTC by Jessica Eccles
PieceGaps
= Piece Gaps = |Players | 1 | |Length | 5 minutes | |Equipment Required | single standard piecepack | . . . can be played with a Piecepack, but it's more rewarding than the original Gaps in terms of play time . . .
2K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PieceGapsTextVersion
This is an AutoGeneratedTextVersion of [[PieceGaps]] {{{ PieceGaps A piecepack solitaire game that is . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2010-03-23 18:03 UTC by EricWald
PiecePackingPirates
= Piece Packing Pirates = |Players | 1 | |Length | 40 minutes | |Equipment Required | standard piecepack, . . . ---- CategoryGame ThemeWarCategory SolitaireThemedGamesCategory . . .
9K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PiecePackingPiratesTextVersion
This is an AutoGeneratedTextVersion of [[PiecePackingPirates]] {{{ Title: Piece Packing Pirates Version . . . the sea such that the prevailing wind blows toward the northeast. 3 3 3 3 L L L L 2 @ 2 @ R 2 @ R . . . your pirate ship moveone space orthogonally toward your pirate ship. They also automatically use . . . X Diversify. The geometric scoring mechanism rewards well-balanced pirating much more thanfocusing . . . of the booty youhave aboard ship will count toward your score. If you only have a sloop, your ship . . .
25K - last updated 2010-03-23 18:03 UTC by EricWald
PiecepackAdventCalendar
The Italian gaming website //Giochi sul nostro tavolo// (Games on Our Table) is creating a [[http://pinco11.blogspot.com/2018/11/calendario-ludico-dellavvento-2018.html . . . by Clay Blankenship. * Day 5 is the award-winning city builder game [[New City]] by Rob . . . Shope. Five days until Christmas! * Day 21 is award-winning alignment abstract [[Tingle]] by Chris . . . Four days to Christmas! * Day 22 is the award-winning, dizzying, out-of-phase clockwork game . . .
3K - last updated 2022-06-03 05:06 UTC by TrevorLDavis
PiecepackAtWaterloo
= PiecepackAtWaterloo = | Players | 2-4 | | Length | 60-90 minutes | | Equipment Required |one piecepack . . . ---- CategoryGame ThemeWarCategory MechanicRectangularBoardCategory . . .
1K - last updated 2021-01-11 20:32 UTC by TrevorLDavis
PiecepackCompanionDeck
Piecepack Companion Deck The Piecepack Companion Deck is a deck consisting of 52 cards split into the . . . cards are divided into four quadrants. -danielharward . . .
2K - last updated 2022-09-24 02:10 UTC by JamesVipond
PiecepackDiceCards
= Piecepack Dice Cards = **Download PiecepackDiceCardsPdf** Proposed by ["John Braley"] in January 2004 . . . the [http://www.nand.it/nandeck/ nanDeck] software that allows (relatively) easy creation of cards . . .
6K - last updated 2018-03-25 03:53 UTC by RonHaleEvans
PiecepackDodgem
= Piecepack Dodg'em = |Players | 2 | |Length | 15 minutes | |Equipment Required | single standard piecepack . . . win, so that if the first player only moves forward, it is up to the second player to start moving . . .
2K - last updated 2021-06-04 10:13 UTC by Ottia
PiecepackDodgemTextVersion
This is an AutoGeneratedTextVersion of [[PiecepackDodgem]] {{{ Piecepack Dodg’em Adapted for the piecepack . . . attempts to move his coins across the board, toward the other player’s side, and off the board on . . . 1 space. Coins may only be moved directly forward or sideways. Backwards and diagonal moves are . . .
2K - last updated 2010-03-23 18:03 UTC by EricWald
PiecepackExpansions
= Piecepack Expansions = A piecepack can be expanded in many ways. Different designers have * changed . . . Expanded"]" ($), Blue Panther created a "War & Piecepack" version with war suits ($), lots . . .
5K - last updated 2020-02-18 01:28 UTC by TrevorLDavis
PiecepackGlossary
[:TOP] = Glossary of piecepack Terms = Note: words in **bold** are defined elsewhere in this glossary. . . . a very thin gloss of a theme (like the supposed war theme in ["Chess"]) but that theme is not an integral . . . **player's** standing in a game. :2) v. to be rewarded **victory points** in a game. ;seasonal suits . . . games such as ["Soccer"] and TabletopBocce, war games that re-enact some famous real battle, and . . .
32K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
PiecepackHyena
= piecepackHyena = | Players | 2-4 | | Length | 20 minutes | | Equipment Required | standard piecepack . . . the first player has finished. Villagers head towards a well, camping overnight on the way. Once they . . .
2K - last updated 2021-04-09 07:20 UTC by Ottia
PiecepackMatchsticks
| Designer | Dan Burkey | | Version | 2.0 | | Version Date | 2018-06-27 | | License | Public Domain | . . . end, Positive/negative, North/South, 0/1, forward/backward). The null of the set is not actually . . . Positive/negative, North/South, 0/1, on/off, forward/backward, or other opposing states. *A face-up . . .
7K - last updated 2021-02-14 18:06 UTC by RonHaleEvans
PiecepackSeabattle
| Players | 2 | | Length | 10 minutes | | Equipment Required | standard piecepack | | Designer | ChristophHaeberling . . . ---- CategoryGame ThemeWarCategory LanguageGermanCategory . . .
2K - last updated 2023-08-04 13:59 UTC by TrevorLDavis
PiecepackYahtzee
= PiecepackYahtzee = | Players | 1-6 | | Length | 20 minutes | | Equipment Required | two piecepacks . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
Piecepackman
= Piecepackman = | Players | 1, 2, or 4 | | Length | 30-45 minutes | | Equipment Required | piecepack, . . . a lot of manual dexterity. The designer himself warned that the three-player version is broken. (Designers . . .
4K - last updated 2020-12-26 07:19 UTC by TrevorLDavis
Pisi
= Pisi = | Players | 2 | | Length | 30 minutes | | Equipment Required | two different piecepack sets . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
PlansOfAction
= Plans of Action = |Players | 1 | |Length | 10-20 minutes | |Equipment Required | single standard piecepack . . . | |Designer | ["Edward Pulley"] | |Version | 1.1 | |Version Date | 2004-01-19 . . . | custom license: Copyright © 2003 by L. Edward Pulley. Permission is granted to copy, distribute, . . . flow of pieces from the inside of the board outwards (instead of from the edges inwards) and the lack . . .
4K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PlansOfActionTextVersion
This is an AutoGeneratedTextVersion of [[PlansOfAction]] {{{ Plans of Action A Solitary Confinement game . . . for the piecepack by L. Edward Pulley Version 1.1, January 19, 2004 Copyright . . . (c) 2003 L. Edward Pulley For 1 (one) Player, of course; 10-20 Minutes . . . Rotates, a Black coin made a two space Jump downwards. 6 – Another Rotation, this time the tile three . . . rotates, a Blue coin made a two space Jump downwards, resting beneath the Black coin. 8 – Another . . .
8K - last updated 2010-03-23 18:03 UTC by EricWald
PlayByWiki
Here are the best practices for playing piecepack games via the wiki. # Each game should have a host . . . Players should agree on the game notation or software used to play the games. Most people will probably . . .
1K - last updated 2019-08-02 19:45 UTC by TrevorLDavis
Playing and playtesting during pandemics
This page is a work in progress. If you have any information on the topics below, please add it, to help . . . games with regular videoconferencing software. [[https://www.nytimes.com/wirecutter/blog/zoom-dnd-online/|The . . . was explicitly designed for games. These software packages seem to be available for Windows, Mac, . . .
6K - last updated 2020-09-13 19:21 UTC by RonHaleEvans
PocketMod
= PocketMods = Some of the ruleset PDFs on this wiki are formatted as pocketmods. http://pocketmod.com/ . . . == http://www.pocketmod.com/howto/ == Warning == PocketMod.com displays a patent pending . . .
1K - last updated 2009-06-01 03:01 UTC by 192.168.1.1
PortablePiecepackNotation
The Portable Piecepack Notation (PPN) is a human-readable plaintext file format for storing board games. . . . and animations for games written in it. **Warning** the "portable piecepack notation" specification . . .
3K - last updated 2021-05-06 05:49 UTC by TrevorLDavis
PpolfTextVersion
This is an AutoGeneratedTextVersion of [[Ppolf]] {{{ Ppolf Adapted as a flicking game for piecepack by . . . one tile widthof the last hole and flick it toward the next hole. At the start of the game players . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
7K - last updated 2010-03-23 18:03 UTC by EricWald
ProgMovementEssay
= Programmed Movement in piecepack Games = There are several games that use a movement mechanism where . . . up could mean move that many squares forward, with ace meaning move one square and possibly . . . the blank meaning move backwards one square. Coins, suit-side up, could mean turn . . . pawn already faces could mean fire its weapon forward, or, if you want automatic weapon fire on every . . . or more suits could use coins of one suit for forward movement and another for reverse or some other . . .
10K - last updated 2021-04-03 04:09 UTC by DanielAjoy
RacepackTextVersion
This is an AutoGeneratedTextVersion of [[Racepack]] {{{ RACEPACK A Car Racing Game For The Piecepack . . . are two types of movements and these are, forward movements, and lane change movements. Speed: the . . . a car moves along the track during any given forward movement is called the car's speed. Speeds may . . . lane on the side that the NEXT corner turns toward. This holds true for straight sections of the . . . possible. There are two types of movements, forward movements and lane change movements, and drivers . . .
25K - last updated 2010-03-23 18:04 UTC by EricWald
RandomGame
* ["Activator"] * AlienCity * ["Baseball"] * ["Berlin"] * BingoBattle * BlackPawnTrucking * BlackThursday . . . * ["Fuji-san"] * GalaxyExpress * GlobalWarming * HangingGardens * ["Iceberg"] * IceFloe * . . . * TowerOfBabel * ["Tula"] * ["War"] * WhirlpoolPond * WormDerby * ["Wormholes"] . . .
2K - last updated 2009-06-01 03:02 UTC by 192.168.1.1
Relativity
{{https://trevorldavis.com/piecepackr/images/knitr/relativity.gif}} | Players | 2 | | Length | 20-30 . . . stronger, when a planet came along wrapped in a warm ocean. They agreed that the one who first succeeded . . .
2K - last updated 2022-06-11 06:58 UTC by DanielAjoy
RelicensedGames
= Re-licensed Games Sometimes game designers dual/re-license their games. And sometimes they cannot or . . . ClarkRodeffer wrote "with the exception of War and Piecepack (which is owned by Blue Panther), . . . Wall, and Mark A. Biggar) dual-license //Global Warming// under a Creative Commons Attribution-ShareAlike . . .
15K - last updated 2023-08-04 13:57 UTC by TrevorLDavis
Remembory aka Piecepack Memory
= Remembory aka Piecepack Memory = | Players | 2-99 | | Length | 15-30 minutes | | Equipment Required . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2021-04-22 16:26 UTC by TrevorLDavis
Resources
= FAQs and other useful resources = * FAQ: [https://web.archive.org/web/2016/http://www.piecepack.org/FAQ.html . . . is one of the base games included with the software. * Anika Henke ("selfthinker") has created [https://boardgamegeek.com/thread/2485743/piecepack-tabletopia . . . software version of the piecepack] that includes, among . . .
5K - last updated 2025-01-27 01:52 UTC by TrevorLDavis
SailboatRegatta
= Sailboat Regatta = |Players | 2-10 | |Length | 60 minutes | |Equipment Required | standard piecepack . . . ok because the players can agree to "fast forward" to the future and just play the duel, but in . . .
6K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
SailboatRegattaTextVersion
This is an AutoGeneratedTextVersion of [[SailboatRegatta]] {{{ Title: Sailboat Regatta Version Number: . . . gusts, with winds becoming more steady toward the center of the tile valuerange. All four piecepack . . . speeddetermines how far a sailboat may move forward (in the direction the pip is pointing). Sail One . . . sail at least one of yourfree sailboats forward as many spaces as possible using the available . . . on the null tile either two or four spaces forward plus one spacediagonally with the wind. If she . . .
9K - last updated 2010-03-23 18:04 UTC by EricWald
Sailing Port Flower
= Sailing Port Flower = | Players | 2-6 | | Length | 30 minutes | | Equipment Required | one piecepack . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2021-04-22 16:26 UTC by TrevorLDavis
SandBox
[[image/class:https://www.trevorldavis.com/share/piecepack/desfases.gif|Game of Desfases|https://www.ludism.org/ppwiki/Desfases|Animation . . . |Award nominee|https://boredgamegeeks.blogspot.com/2006/12/gone-gaming-2006-board-game-internet.html|Board . . . Game Internet Awards Nominee for Hanging Gardens by James Kyle]] ---- . . .
2K - last updated 2023-05-14 14:54 UTC by JacobSP
Sarcophagus
|Players | 2-4 | |Length | 20-40 mins | |Equipment Required | 1 piecepack | |Designer | ["Phillip Lerche"] . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . . tiles and null tiles - the traps - never count towards bonus points). Have fun at the con, Clark, I . . . look forward to hearing how your piecepacking goes! -- ["Phillip . . .
11K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
SarcophagusTextVersion
This is an AutoGeneratedTextVersion of [[Sarcophagus]] = Sarcophagus = | Version | 2.0 | | Version Date . . . tiles of the same suit. 1 bonus fame is awarded for collecting two tiles of the same suit, 2 . . . of the same suit. Traps and Gods do not count towards this bonus. The player with the highest fame . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
10K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
Scavenge le
= Scavenge le = |Players | 2 - 4 | |Equipment Required | ["Piecepack Expanded"], Icehouse| |Designer . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
Scavenge leTextVersion
This is an AutoGeneratedTextVersion of [[Scavenge_le]] {{{ Scavenge A game for the piecepack by Ken Leyhe . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 18:04 UTC by EricWald
ScavengerHunt
= Scavenger Hunt = |Players | 4 | |Length | 30 mins | |Equipment Required | single standard piecepack . . . the game feels pretty dry, more so than GlobalWarming for example. Although not a criticism of the . . .
4K - last updated 2020-12-28 07:53 UTC by TrevorLDavis
ScavengerHuntTextVersion
This is an AutoGeneratedTextVersion of [[ScavengerHunt]] {{{ Scavenger Hunt A Changing Landscapes game . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
5K - last updated 2010-03-23 18:04 UTC by EricWald
Senat-Ur
= Senat-Ur = |Players | 2 - 4 | |Equipment Required | ["Piecepack Expanded"] | |Designer | ["Ken Leyhe"] . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
Senat-UrTextVersion
This is an AutoGeneratedTextVersion of [[Senat-Ur]] {{{ Senat-ur By Ken Leyhe (Modified from Board and . . . stash. When a coin lands here it must move backward 3 Club Ace tiles. Spade Ace When a coin lands . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
ShamanIsland
= Shaman Island = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | piecepack | | Designer . . . and the once-friendly tribes are now hostile toward each other. The tribes are on the brink of war, . . . Shaman Island is an area control game in which warriors (coins) and shamans (pawns) of different tribes . . . two-turn process, exchange places with a distant warrior tribe member via spirit movement. Warriors . . . rook (again, unimpeded by friendly pieces). Both warriors and shamans may also hitch a ride to travel . . .
5K - last updated 2020-12-28 08:05 UTC by TrevorLDavis
Sheep
| Players | 3-4 | | Length | 30 minutes | | Equipment Required | Piecepack and Playing Card Expansion . . . | | Designer | PeteJones , http://www.freewargamesrules.co.uk | | Version | 1.2 | | Version Date| . . .
1K - last updated 2021-05-31 00:59 UTC by TrevorLDavis
Ship It
= Ship It! = | Players | 2-4 | | Length | 60-90 minutes | | Equipment Required | 1 standard piecepack . . . of these locations, all players who have freight warehoused there will make a profit. At the end of . . .
6K - last updated 2020-12-26 07:20 UTC by TrevorLDavis
SiegeByNumber
= Siege By Number = |Players | 2-4 | |Length | 30-90 minutes | |Equipment Required | single standard . . . ---- CategoryGame SpaceAttainmentCategory ThemeWarCategory . . .
2K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
SiegeByNumberTextVersion
This is an AutoGeneratedTextVersion of [[SiegeByNumber]] {{{ Siege by Number A game for the piecepack . . . A very simple one: Four kingdoms go to war with each other. The commanders for eachfaction . . .
7K - last updated 2010-03-23 18:05 UTC by EricWald
SkyscrapersTextVersion
This is an AutoGeneratedTextVersion of [[Skyscrapers]] {{{ Skyscrapers A Solitary Confinement game for . . . the commercial zones of the city by building upward, while arranging the residential zones for high . . . its score. Thus, artistic architecture is rewarded. Residential zones (coins) each score 3 points . . . don’t hold a pawn. Thus good city planning is rewarded. Note From the Author Some readers will have . . .
7K - last updated 2010-03-23 18:05 UTC by EricWald
SlidesOfActionTextVersion
This is an AutoGeneratedTextVersion of [[SlidesOfAction]] | Title | Slides Of Action | | Version Number . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
SnowmanMeltdownTextVersion
This is an AutoGeneratedTextVersion of [[SnowmanMeltdown]] {{{ SNOWMAN MELTDOWN a game of battling blow . . . from one will always end on the other. 6. Toward the end of the game, you may be able to force . . . or any laterversion published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
13K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
SoccerTextVersion
This is an AutoGeneratedTextVersion of [[Soccer]] {{{ Setup To begin the game, arrange thetiles as shown . . . kicker so that it willstrike and move the ball toward youropponent's goal. If, after any turn, the tilesare . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
SolitaryConfinement
= The Solitary Confinement Contest = You can read the relevant information for the fifth of the Piecepack . . . by EricWitt PlansOfAction by ["Edward Pulley"] ["Skyscrapers"] by ["Michael Schoessow"] . . .
15K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
SoloSalvo
= Solo Salvo = |Players | 1 | |Length | 10 minutes | |Equipment Required | single standard piecepack, . . . CategoryGame SolitaireThemedGamesCategory ThemeWarCategory . . .
1K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
SoloSalvoTextVersion
This is an AutoGeneratedTextVersion of [[SoloSalvo]] {{{ 1 Solo Salvo: Battleship for One A Solitary . . . curve. Goal Predict the surviving suit after warfare and you win. Setup Board Setup Take all four . . . predict a suit that will survive the naval warfare about to ensue. 2 Calling the Shots Roll all . . . it. Mark the coin by turning its orientation towards you. (This signifies that the coin is sunk or . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
Sonic Bio-Mutants in Space
= Sonic Bio-Mutants in Space! = | Players | 2-4 | | Length | 45-60 minutes | | Equipment Required | standard . . . had depth, and repeated play would probably be rewarded. ---- CategoryGame CategoryPortedGame ThemeSpaceAndTechnologyCategory . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
SorcerersChamberTextVersion
This is an AutoGeneratedTextVersion of [[SorcerersChamber]] {{{ The Sorcerer's Chamber by Tim Schutz . . . the spells; zap, shield, deflect, confuse, heal, warp, and time. The object of the game is to use zap . . . of the same suit and facing diagonally towards the empty space (the pervigil per nunc) in the . . . and can only move one space either forward, forward left or forward right. A sorcerer can . . . your opponent gets both orbs to place down. Warp: Warp to a portal from anywhere on the board. . . .
21K - last updated 2010-03-24 19:05 UTC by EricWald
SpaceTraders
= Space Traders = | Players | 2-4 | | Length | 60 minutes | | Equipment Required | single standard piecepack . . . The actions are then solved simultaneously. Afterwards, players decide how to link the products they . . .
4K - last updated 2020-12-03 22:35 UTC by TrevorLDavis
StackedDeckWar
= Stacked Deck War = | Players | 2 | | Length | 25 minutes | | Equipment Required | One standard piecepack . . . exclusive claim to the game commonly known as `War'. In the world of playing cards, all was well. . . . Arms decided they wanted to take the game of `War' for their own. The playing card clan grew angry . . . stack their decks and play the ultimate game of war, for rights of the game of `War'. == Rules == http://www.ludism.org/attachments/ppwiki/StackedDeckWar.pdf . . . [[StackedDeckWarTextVersion]] == Reviews & Comments == == Links . . .
1K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
SynergiesOfPiecepackComponents
== Stones, Sticks and Sand At the most basic level of game design stones, sticks and sand can be used . . . the corresponding pawn should move. As in GlobalWarming. * Throw a die, if the outcome is special (ace . . . should be eliminated from the board. As in GlobalWarming. * Take the top tile from a pile, the player . . .
8K - last updated 2023-04-21 02:02 UTC by JamesVipond
TabletopBocceTextVersion
This is an AutoGeneratedTextVersion of [[TabletopBocce]] {{{ Tabletop BocceAdapted as a flicking game . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
6K - last updated 2010-03-23 18:06 UTC by EricWald
TabletopCroquetTextVersion
This is an AutoGeneratedTextVersion of [[TabletopCroquet]] {{{ Tabletop CroquetA flicking game for piecepack . . . to go through a wicket is in the direction toward the next endpost to be hit by that coin; i.e., . . . its next correct wicket, then this does count toward the other player’s completion of the course, but . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
8K - last updated 2010-03-23 18:06 UTC by EricWald
TariffsTextVersion
This is an AutoGeneratedTextVersion of [[Tariffs]] {{{ Tariffs an abstract rail game for the piecepack . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
5K - last updated 2010-03-23 18:06 UTC by EricWald
TaxicabTextVersion
This is an AutoGeneratedTextVersion of [[Taxicab]] {{{ Taxicab A game for piecepack by Mark A. Biggar . . . the traffic laws. In addition, bonuses will be rewarded based on how many passengerseach contestant . . . or any later versionpublished by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
12K - last updated 2010-03-23 18:06 UTC by EricWald
TheColonistsOfNatick
= The Colonists of Natick = | Players | 2 | | Length | 30 minutes | | Equipment Required | One standard . . . - JorgeArroyo With two matched opponents, it's a war of inches and centimeters, that's for sure. -- . . .
8K - last updated 2021-06-17 09:05 UTC by Ottia
TheFallacyOfRank
= The Fallacy of Rank = | Players | 2-4 | | Length | 15-20 minutes per player | | Equipment Required . . . Rings: The Confrontation or some of the "block" war games such as Hammer of the Scots. A whopping three . . . battle with elements of surprise and the fog of war. Excellent, if somewhat hackneyed. Mechanically, . . . step up. Alternatively, if you like traditional war games, but want something that plays in less than . . . Oct 19, 2004 ---- CategoryGame ThemeWarCategory MechanicHiddenIdentityCategory MechanicLimitedUseActionsCategory . . .
5K - last updated 2016-09-09 00:14 UTC by Jessica Eccles
TheInCrowd
= The In Crowd = | Players | 2 | | Length | 40 minutes | | Equipment Required | one standard piecepack . . . of those inner circle members. More points are awarded for getting lower-valued coins (less popular . . .
11K - last updated 2020-12-29 07:34 UTC by TrevorLDavis
TheMartianAssassinationGame
= TMAG: The Martian Assassination Game = |Players | 3-9 | |Length | 60 minutes | |Equipment Required . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
2K - last updated 2020-12-28 08:34 UTC by TrevorLDavis
TheMartianAssassinationGameTextVersion
This is an AutoGeneratedTextVersion of [[TheMartianAssassinationGame]] {{{ TMAG: The Martian Assassination . . . his first turn. WinningSmall victory can be awarded to any assassin who captures the victim. Truly . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
4K - last updated 2010-03-23 18:07 UTC by EricWald
TheWanderingMerchant
= The Wandering Merchant = | Players | 1-6 | | Length | 60-180 minutes | | Equipment Required | 1 piecepack . . . but while there are wizards and elves and dwarves and so on in the game, there's precious little . . .
4K - last updated 2022-05-30 16:55 UTC by TrevorLDavis
The Infinite Board Game
== Rulebook Contents == === Classic Games === [[Checkers]], PieceChisi, PiecepackKlondike, [[Tula]], . . . [[Wormholes]], WormDerby, WhirlpoolPond (Tube Wars), FroggyBottom, SanAndreas, ScavengerHunt, SlidesOfAction, . . .
1K - last updated 2021-09-19 05:35 UTC by RonHaleEvans
The Magic Bag
= The Magic Bag = |Players | 1 | |Length | 15 minutes | |Equipment Required | single standard piecepack, . . . rows bringing potentially more yield: the reward for them seems small considering the probability . . .
3K - last updated 2022-10-03 20:14 UTC by Ottia
The Magic BagTextVersion
This is an AutoGeneratedTextVersion of [[The_Magic_Bag]] = The Magic Bag = A Solitary Confinement game . . . a gigantic sum of wealth. To gain wealth, he warns, you'll need to risk wealth. Can you control . . .
7K - last updated 2010-03-23 18:07 UTC by EricWald
ThemeWarCategory
**Theme | War: Risk** ---- <list ThemeWarCategory> . . .
1K - last updated 2010-03-17 01:31 UTC by RonHaleEvans
TileThirteen
= Tile 13 = | Players | 3-6 | | Length | 45-90 minutes | | Equipment Required | One piecepack per player, . . . "In the spirit of free and open source software and culture, every entry must be a translation, . . .
2K - last updated 2021-01-01 02:42 UTC by TrevorLDavis
TimeMarchesOn
= Time Marches On Contest = You can read the relevant information for the first of the Piecepack Game . . . means. But if you wish to shape your entry toward my general preferences (though I retain the right . . . no great thing, but hey. Only one prize will be awarded for this competition, a pocket-size piecepack . . . much for the entries... I definitely look forward to trying them out. I will announce a winner on . . . mechanic (which would seem useful in a piecepack wargame as well). Suggestions: This might sound goofy, . . .
10K - last updated 2010-03-23 16:24 UTC by EricWald
Tingle
| Players | 2-4 | | Length | 20-40 minutes | | Equipment Required | 1 piecepack; one set of piecepack . . . pieces away. But that's not the only reason I awarded Tingle the Gold. In my opinion, Tingle is the . . . game systems. """ **Note**: If you're a software developer, think of the conceptual game system . . .
6K - last updated 2020-12-26 07:31 UTC by TrevorLDavis
ToPieces
= To Pieces = |Players | 2 | |Length | 20-40 minutes | |Equipment Required | single standard piecepack, . . . the piecepack. It is inspired by //Okko//, //Warhammer Underworlds: Shadespire//, //Song of Blades . . . of the rules. I had to ask designer Chris upwards of 20 rule-clarifying questions before I and . . . get going, this is a quick miniatures "skirmish" wargame. However, the amount of fuss necessary for . . . [[https://www.boardgamegeek.com/boardgame/2162/warhammer-40000 Warhammer 40,000]] and you're looking . . .
3K - last updated 2020-12-26 07:32 UTC by TrevorLDavis
Tornado vs. Trailer Park
= Tornado vs. Trailer Park = | Players | 1-3 | | Length | 10 minutes | | Equipment Required | piecepack . . . fury. Watch as tornadoes snake their way towards your mobile home and cross your fingers that . . .
1K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
TowerOfBabelTextVersion
This is an AutoGeneratedTextVersion of [[TowerOfBabel]] {{{ Tower of Babel A solitaire game adapted for . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
3K - last updated 2010-03-23 18:07 UTC by EricWald
ToyVault
ToyVault Inc.: http://www.toyvault.com/ == ToyVault piecepack design contest (December 2009 to June 2010) . . . for innovative, imaginative, and strategically rewarding games. They can be quick beer-and-pretzels . . .
1K - last updated 2021-01-23 02:40 UTC by TrevorLDavis
TrevorLDavis
I've named and written articles about the following PiecepackExpansions: * [[DualPiecepacks]] * [[StackPack]] . . . I've authored the following piecepack software programs: * [https://www.ludism.org/ppwiki/piecepackr|piecepackr] . . .
2K - last updated 2023-07-11 23:19 UTC by TrevorLDavis
TrevorLDavisPBW
This page is to record the PlayByWiki games hosted by TrevorLDavis. Let me know in the comments if there . . . missing example games that would be straightforward to PlayByWiki: * [http://www.ludism.org/scwiki/BreakthroughRules . . .
4K - last updated 2020-03-06 22:48 UTC by TrevorLDavis
Triactor
= Triactor: A Day at the Piecepack Downs = | Players | 3-6 | | Length | 30-45 minutes per race | | Equipment . . . competion and winner of the "Best Eye Candy" award. ---- **Triactor: A Day at the Piecepack Downs, . . . are recycled. If a horse can't move as far forward as the die would allow (due to the target step . . .
8K - last updated 2020-12-28 08:39 UTC by TrevorLDavis
TriactorTextVersion
This is an AutoGeneratedTextVersion of [[Triactor]] {{{ Triactor: A Day at the Piecepack Downs A game . . . the corresponding horse that number of steps forward. This die is now inactive, set it aside. A die . . . moves the corresponding horse one step forward. This die remains active. Do not set it aside! . . . Movement rules · · · A "step" is one unit of forward movement. A die roll of 3 entitles a horse to . . . move 3 "steps" forward. A "space" is the amount of room taken up by a . . .
14K - last updated 2010-03-24 19:04 UTC by EricWald
TrophyCloth
= Piecepack Trophy Cloth = The Piecepack Trophy Cloth is a card-table-sized tablecloth embroidered with . . . chunk of change to what was supposed to be his award does not escape me. Thank you for being patient, . . .
4K - last updated 2020-12-26 07:34 UTC by TrevorLDavis
Tula
|Players | 1 | |Length | 10 minutes | |Equipment Required | single standard piecepack | |Designer | ["James . . . bottleneck is right at the beginning and not towards the end). I found it frustrating, since there . . .
6K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
Vendors
These companies have piecepack materials available. * [[https://www.amazon.com/|Amazon]] - Yes, you can . . . you may never get the items you paid for). Be warned, their piecepacks are priced low, but may never . . .
3K - last updated 2024-03-03 19:06 UTC by JamesVipond
Venice
= Venice = | Players | 3-4 | | Length | 30 minutes | | Equipment Required | 2 Piecepacks | | Designer . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
1K - last updated 2020-12-28 08:41 UTC by TrevorLDavis
VirusFight
= Virus Fight = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | single standard piecepack . . . odd cards to the other (1,3,5 and 2,4,6) and be aware that consecutive numbered cards are regarded as . . . and he used to play a computer game called Core Wars. This reminds me of that somewhat. -- ClarkRodeffer . . . game :) Maybe that game in the magazine was Core Wars... :) -JorgeArroyo I remember the column by Alexander . . . indeed about [http://en.wikipedia.org/wiki/Core_wars Core War]. -- RonHaleEvans 2008-02-27 Thanks for . . .
4K - last updated 2022-05-30 16:56 UTC by TrevorLDavis
War
= War = |Players | 2-3 | |Length | 15 minutes | |Equipment Required | single standard piecepack | |Designer . . . [[WarTextVersion]] == Reviews & Comments . . .
1K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
WarTextVersion
This is an AutoGeneratedTextVersion of [[War]] {{{ War Adapted for piecepack by Mesomorph Games (2001) . . . on. If the turned up tiles are equal there is a war. The tied tiles stay on the table and both players . . . has the higher of the new face-up tiles wins the war and adds all six tiles face-down to the bottom . . . If the new face-up tiles are equal as well, the war continues: each player puts another tile face-down . . . and one face-up. The war goes on like this as long as the face-up tiles . . .
5K - last updated 2010-03-23 18:07 UTC by EricWald
War 2fTextVersion
#REDIRECT [[WarTextVersion]] . . .
1K - last updated 2010-03-22 21:45 UTC by EricWald
Where No One Has Gamed Before
== Community Piecepack Competition 8: Where No One Has Gamed Before == === Winners === [[Where No One . . . Muñoz * PiecepackCompanionDeck by danielharward * PiecepackDiceCardsTwo by [[Tim Schutz]] and . . . (or, better, more than one) can go a long way toward establishing your game as novel. Consider Robert . . .
6K - last updated 2018-10-09 04:00 UTC by RonHaleEvans
Where No One Has Gamed Before Results
This is RonHaleEvans, judge of the eighth community piecepack game design contest, [[Where No One Has . . . pieces away. But that's not the only reason I awarded Tingle the Gold. In my opinion, Tingle is the . . . game systems. """ **Note**: If you're a software developer, think of the conceptual game system . . . you can only score them if they're pointing toward you when you land your pawn next to them, and . . . a versatile, promising expansion and was thus awarded the Silver. Antonio included a list of possible . . .
23K - last updated 2020-12-26 07:41 UTC by TrevorLDavis
WhirlpoolPond
= Whirlpool Pond: Tube Wars = |Players | 2-4 | |Length | 20 minutes | |Equipment Required | single standard . . . (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/WhirlpoolPondTubeWars.pdf . . .
1K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
WhirlpoolPondTextVersion
This is an AutoGeneratedTextVersion of [[WhirlpoolPond]] {{{ Whirlpool Pond (Tube Wars) A game for the . . . 2-4 players 5 to 10 minutes Story Line It's a warm summer afternoon and you and your buds decide . . . to Whirlpool pond for a friendly game of "Tube Wars". Whirlpool pond is a strange little square pond . . . does and if it didn't, there wouldn't be "Tube Wars". So, get into your swimming trunks, grab your . . . and meet me at the pond. Game Synopsis Tube Wars is a turn based game and players take turns in . . .
8K - last updated 2010-03-24 19:02 UTC by EricWald
WormDerbyTextVersion
This is an AutoGeneratedTextVersion of [[WormDerby]] = Worm Derby = A game for piecepack by Mark A. Biggar . . . or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover . . .
7K - last updated 2010-03-23 18:07 UTC by EricWald
Wormholes
= Wormholes = |Players | 2 | |Length | 20 mins | |Equipment Required | one piecepack | |Designer | ["Marty . . . wage a terrible (yet strangely nonviolent) war over a matter of deep philosophical import. The . . . opponents into black holes. The victors in this war shall rule their galaxy unto the most distant ages . . . diving into wormholes that will send them toward it, while avoiding black holes, wormholes that . . .
2K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
WormholesTextVersion
This is an AutoGeneratedTextVersion of [[Wormholes]] {{{ WORMHOLES a game of starship tactics for the . . . wage a terrible (yet strangely nonviolent) warover a matter of deep philosophical import. The . . . opponents into black holes. The victors in this war shall rule their galaxy unto the most distant ages-- . . . base, diving into wormholesthat will send them toward it, while avoiding black holes, wormholes that . . . direction. Thatis, your "north" is always toward your opponent, and the other directions follow. . . .
12K - last updated 2010-03-23 18:07 UTC by EricWald
Xiangqi
| Players | 2-2 | | Length | 10-180 minutes | | Equipment Required | one standard piecepack | | Designer . . . use them as soldiers. Always orient all coins towards your opponent’s side. If you have pawn saucers . . .
5K - last updated 2022-02-09 04:52 UTC by TrevorLDavis
ZombieInMyPiecepack
= Zombie in my Piecepack = | Players | 1 | | Length | 5-20 minutes | | Equipment Required | one standard . . . your attack power. To search, move the clock forward one space and roll the Arms die. If the number . . .
8K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
piecepackr
[https://github.com/trevorld/piecepackr|piecepackr] is an [https://cran.r-project.org/|R] package designed . . . PDF files]. It is also possible to use the software to create one's own customized print-and-play . . . Reviews == piecepackr is a free, open-source software package that aims at being the proverbial Swiss . . . community. Perhaps not many people are aware of Trevor's work yet, but one day it will likely . . . to celebrate Trevor's ongoing work, I award him the Where No One Has Gamed Before Special . . .
3K - last updated 2019-11-17 23:28 UTC by TrevorLDavis
262 pages found.